The original creator of X-COM: Enemy Unknown seems quite taken with Firaxis’ reboot, and credits it for breathing life back into turned based strategy.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
RPS talks to Marvel's Midnight Suns director Jake Solomon about how he reacted to the public negativity around its card based battle system.
Honestly game was a real pleasant surpise. I dont even like marvel like that, but I loved the gameplay. Really fun and addicting, sad to see the game just didnt do well.
I'm still looking forward to it. I have yet to buy I but I do plan to. I'm a huge xcom fan and I feel this will hit the spot. Card base battles is a bit of a turn off but I feel they could pull it off.
It was great until the DLC trophies bugged out and they never fixed it. I beat the game twice and then they wanted me to beat it another 4 times for the dlc trophies. That was pretty lame and I moved on.
Imagine X-Com 2, with Marvel characters and powers.
Yeah, would have rather had that
Firaxis Games is about to experience major changes at the management level. Jake Solomon is leaving, and the Studio Head is being replaced.
I hope it kinda stays the same. Maybe develop for consoles simultaneously with PC. Please also port the xcom chimera to consoles. I've seen people be down on it but I just want more xcom.
I got it free with my Bioshock Infinite preorder and i love it, im 45 hours in and at the last stage now. If they make another game i will buy it day 1 combination of rpg and rts is what i love.
Except for your damn game-crashing chamber Mr. Gollop. I hated the freezes requiring a hard reset ever other battle after building the Gollop Chamber. Haven't played in a while, did they fix that yet?
I was playing Hitman: Absolution before I started playing Xcom:Enemy Unknown. After the first mission I was hooked and beat the game before I even touched Hitman:Absolution again.
Really enjoyed the game, except when the A.I cheated and was right on top of you in 2 moves (rescue missions)
I totally loved what they did with this resurrection of the X-COM brand. But 1 thing that really bugged me was how the first 2 months of each game were by far the hardest, once you get past those first couple of months the game gets much easier. Would have been nicer to have a stable difficulty throughout or one that gets slowly, slightly harder towards the end.
kinda bullshit that the whole article was pulled from a rev3 video and they didn't put the video in the article.