90°

Injustice Gods Among Us can be the greatest Superhero video game ever made

Injustice Gods Among Us may be the first all superhero fighting game that looks stunning and has the DNA of a game like Mortal Kombat. The game is unquestionably gorgeous. Created using the same engine that powered the latest Mortal Kombat game, every finishing move activated provides a breathtaking cinematic video. Each playable character has their own special finishing move that resembles the comic book world they originated from. NetherRealm has done an impeccable job on the authenticity which seems to be the prime complaint with the superhero franchise.

Read Full Story >>
techtandoori.com
fsfsxii4035d ago

Batman Arkham city rings a bell...

Linko644035d ago

I preferred Aslyum to be fair

OpieWinston4035d ago

Arkham City was Boss.

But IDK if you've seen Injustice...It's looking pretty epic!

Sharingan_no_Kakashi4035d ago

asylum was better imo too. also injustice does look pretty good. if youve read the prequel comics you know the plot is gonna be epic. if youve been participating in the battle arena you know th combat is slick. graphics could be better but meh.

NeoTribe4035d ago

Batman and infamous say hello.

Sandmano4035d ago (Edited 4035d ago )

Lol no just no...

Edit: " the game is unquestionably gorgeous"

This guys kidding right? The graphics are the last thing this game has going for it!

Byeka4035d ago

this game looks gorgeous in its own way seriously wait for the demo and you will see what I mean.

Sandmano4035d ago

I already played the game last year at an expo wasn't impressed not by the gameplay or the graphics.

blackstrr4114035d ago

I prefer a game with tekken or DOA fighting moves

Show all comments (20)
100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

Read Full Story >>
rushdownradio.net
abstractel233d ago (Edited 233d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

80°

DCUO Development Update - August 2023

If you do not read this whole update, here's what you need to know:

* Episode 46 is Justice League Dark Cursed
* PlayStation 5 and Xbox Series X launch this holiday season

Read Full Story >>
dcuniverseonline.com
70°

Injustice: Gods Among Us - 10 Years of NetherRealm's DC Fighter

Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.