Gamnesia: "I've been waiting days to cover this story because I wanted to better frame my approach. See, 3.4 million copies sold of a game are some pretty lofty numbers. Sure, maybe that's a poor number for say, a console Zelda release, but it's still a profitable number. Tomb Raider's original popularity may never be matched, but since the 90's the franchise has been pretty pathetic in sales numbers, failing to even top 1 million.
In comes a highly touted and well reviewed reboot of the whole franchise. It moved 3.4 million physical copies across all platforms, the most the series has moved since the 90's. In addition, if you add digital sales, you're likely looking at a number north of 4 million total sales. That ranks it as the 3rd best selling game in the series and probably when it's all said and done, potentially the 2nd best. That, to me, seems like a very successful reboot. The fans are raving, the critics are raving, people bought the product, and things seem fine.
Until we find out that Square lost money on the project. So much so they themselves called it a failure. So, what's wrong?"
Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?
We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.
For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.
I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.
Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
I believe that they said that they missed their mark or aim not that it wasn't profitable. I mean across 3 platforms its not that great but not bad either.
Across three systems I think is a bad thing..That is only like one million units per game system.
How much did they REALLY spend on the marketing?
More like gamers should expand their horizon and try different types of games instead of just shooters.
Let's say there are 200 million gamers in total across all platforms, then 3.4 million copies is just a fraction of the total user base.
Without our support there won't be any new/innovative games as developers will fear to take risks.
We have to assume it simply did not cover the costs. 3.4 million units sold would go to about $204,000,000 earned from sales and Square simply spent more than that to have the game made, shipped and marketed.
Shame too. I've been itching to try this game out since a lot of my friends really liked it. I'll still play it, don't get me wrong, but it seems like it's one of those games that should have been more successful.