200°

Digital Foundry- Face-Off: BioShock Infinite

EG:Released to immense critical acclaim, BioShock Infinite is a masterclass in game design, combining fast-paced action with impressive AI characters, driven by an intriguing storyline that forms an utterly compelling experience far more ambitious in scope than its predecessors. From a graphical perspective, the game may fail to rival visual showcases like Crysis 3, but its core technology is a perfect match for the game's artistic style, while the environmental and AI design brings the floating city of Columbia and its characters to life in unforgettable fashion.

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eurogamer.net
AnyaShroud4040d ago

"Indeed, from a visual perspective the two console versions of BioShock Infinite appear very close indeed, with performance the defining factor rather than image quality. Our head-to-head videos below - along with a triple-format comparison gallery - reveal only subtle differences between the PS3 and 360 releases. Meanwhile the PC game is a whole different ballgame, benefitting from the vastly superior hardware of today's gaming computers to deliver high-quality effects and artwork to the screen that makes that version of the stand out considerably when playing in extremely high resolutions."

greenpowerz4040d ago (Edited 4040d ago )

I just said the same thing in the Lens of Truth article and got disagrees.

EDIT!
Disagree?

One example

DF...

" there's little to separate the PS3 and 360 releases from each other: textures and normal maps are a close match, although we find the level of filtering to be a little higher on the PS3, adding a touch more clarity in some places. Shadows are rendered in slightly higher resolution on the 360, while an off-set bias causes some lights and shadows to appear in different places on PS3, with elements such as specular sheen and lighting bloom dialled back slightly as a consequence."

My comment from LOT...
http://n4g.com/news/1218457...

Yodagamer4040d ago

Lens of truth commentators makes fanboys on this site seem decent, part of the reason i quit using that site. Plus i found digital foundry.

trouble_bubble4040d ago (Edited 4040d ago )

@greenpower
You didn't say the same thing, hence the disagrees. What you said on LOT was this:

" PS3 version seems to be missing some of the haze/smog /dust effects making it seem clearer in a still pic, when that wasn't intended by the devs."

Digital Foundry/LOT never said that.

You also said:

"It's pretty clear devs tried to preserve/keep the atmosphere in the 360 version as close as possible to the PC version. They just went ahead and toned the effects down on the PS3 version and used whatever resources PS3 had left in other areas."

Digital Foundry/LOT never said that either. Shadows for example are actually more pixelated on PC. You're saying the devs intended pixelated shadows and some streaming issues and lower quality assets on PC for atmosphere lol? Both sites gave the console nod to the PS3 version

aquamala4040d ago

very pretty game. and PC is not limited to "only" 1080p, here are some 5760x1080 screenshots

http://gdurl.com/P1dZ
http://gdurl.com/uUST

NYC_Gamer4040d ago

This face off should be real helpful for dual console owners

darthv724040d ago

i tend to get sequels on the same platform that i get the first game on. Dead space i got on ps3 so i got the others in the series on the ps3 as well.

bioshock on the 360 lead to me getting part 2 for the 360 and there is no sense in breaking that trend here.

in fact, both ps3 and 360 owners who share the same trend will not be disappointed in what version they get. this is a really nice game.

Yodagamer4040d ago

I'm not really surprised the ps3 would have a slightly better controller response. It would be helpful with the ps move integrated where it might benefit to read the camera/controller more.

moegooner884040d ago (Edited 4040d ago )

For those wondering about the verdict, DF chose the PC version as the best one, and recommended the PS3 version over the 360 one, due to the better controller response.

4040d ago Replies(1)
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300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher267d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy267d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz267d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher266d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy266d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg266d ago (Edited 266d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher286d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.

90°

Bioshock Infinite vs Clockwork Revolution Comparison

See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.