550°

Sony kills concept approval, makes moves to get indies onto PS4

Tonight in San Francisco, Sony announced another indie PlayStation 4 game: Zombie's Studios' Blacklight: Retribution. The company also announced that popular parody fighting game Divekick, new puzzle game Metrico, from Digital Dreams, and Primal Carnage Genesis, from Lukewarm Media, are coming to its platforms. These games all come under its Pub Fund,

This news comes on top of further announcements that the company is making things easier for indie developers and big publishers alike. Sony's Adam Boyes, who heads up its publisher and developer relations teams, talks to Gamasutra about that evolution, why having veteran software developer Mark Cerny as the lead architect for its PlayStation 4 hardware is so important, and how the company might try to compete with a Steam Box.

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gamasutra.com
GribbleGrunger4042d ago (Edited 4042d ago )

Don't underestimate the significance of this people. In terms of news, this is HUGE. Sony have basically just opened their doors and said: 'you don't need a tie.' Expect support for the PS4 and Vita to skyrocket in the coming months. I'm guessing that the incredible stream of games we've been seeing for the Vita in the last couple of weeks has something to do with this new policy.

Snookies124042d ago

Agreed, this is BIG news here. Really great move by Sony, I'm certainly looking forward to the aftereffects of this. (Although like you mentioned with the Vita, we might already be seeing its effects.)

Gaming1014042d ago

Absolutely, more indie support means more risks being taken with out of the box games like Braid, Minecraft, and just so many other amazing games that may just sell very well. The better they sell the more bigger publishers may actually take notice at all the money being made and *gasp* take some risks with some different ideas themselves to stay competitive and get in on some of the action, as opposed to crapping out the same game year after year, the same franchises, the same genres, and marketing to the same young male demographic.

It's about time for some change!

nosferatuzodd4042d ago

This is truly a system for developers and gamers is like Sony is in my head saying what feature do u guys want to see ?what can we do to make things easier and better, oh man gaming is going to be fun again I've never bin this nervous and exited at the same time I feel like am 12 years old again and I like it damn you Sony damn you to hell ..

JoGam4042d ago (Edited 4042d ago )

Agreed...I got slammed last week for saying people need to respect Indie developers and how they are the future of the gaming industry. Sony knows it too. Thats why they are all over it now. This further proves my statement.

@ NYC_Gamer....Exactly. They WILL push creativity. While other companies are just milking the system with the same ol'BullShit and we just keep falling for it. Oh no, Indies will change that. Mark my words. People freaking forget Media Molecule started out as Indie, now look at them....Killin it!

NYC_Gamer4042d ago

Indie developers are the ones pushing creativity and fresh ideas

LOGICWINS4042d ago

I see Sony as a force to be reckoned with next gen for the hardcore gamers. I wonder if the rumors of an upgradable PS4 are true. That would put the PS4 in direct competition with the PC gaming market.

ziggurcat4042d ago

upgradeable in the sense of more than just the HDD?

GribbleGrunger4042d ago

Hip-hop has said that he's heard rumours that the PS4 would be upgradeable. You'd replace the GPU and CPU in some way. I don't think anything else would need upgrading. it's definitely possible but nothing worth considering until much later into the PS4s lifecycle.

LOGICWINS4042d ago

^^Yeah he did! Apparently thats why Sony didn't show the physical console at the conference since it has ports where you would upgrade.

@ziggurcat- Yes! Such as GPU/CPU :)

PinkFunk4042d ago

I don't see this as likely (though I have practically zero expertise on the subject). It just seems like it would be too difficult to market, or annoying to manufacture, or.. something.

But I would love it if it were the case. And hell, maybe it is the case! Man, I'm excited for E3...

neoMAXMLC4042d ago

Hmm... with the CPU and GPU on the same chip, I can totally see this happening. Let's hope Sony pulls it off better than SEGA did.

KwietStorm_BLM4042d ago

Normally, I'd say that's off the table, but so many things are different today. We already know how closely the PS4 mirrors PC architecture. We already have seen the evolution of PSN taking cues from Steam. We've heard those rumors of why the console wasn't shown. Tie all that with the other notions of the "last" console generation in its current form, we could see a big change in how things work. Even a few years back when Gabe Newell was on Sony's stage at E3, he was very clear in stating that the reason they went with PlayStation was because Sony was onboard with the idea that the industry has adapted to things being given to gamers as a service, rather than a product.

Now obviously everything is speculation right now, and I could have just typed that 500 word essay for nothing, but the fact is, it looks like Sony is pulling no punches right now. It feels like it. They have a clear vision of what and how to deliver to the core audience next gen, and as Grubbier said above, this is very big news. Basically inviting developers in without much hassle will do nothing but good, and it also kind of fits in with the other rumors about possibly doing away with or minimizing the QA process when devs update the console version of their games. Being that these are pub fund games, that means their exclusive too, right?

GribbleGrunger4042d ago (Edited 4042d ago )

'Grubbier'!? Cheers for that ... LOL *instinctively sniffs armpits*

_-EDMIX-_4042d ago

if Sony goes that route there would absolutely revolutionize the game industry in 1 big step.

this would in no way hurt to PC market. there's already a GP you that exist that allows you to remove it from a docking station. also there's nothing stopping motherboard manufacturers from developing the same concept ie a plugable CPU.

now this would actually greatly help PC gamers because manufacturers like AMD whould essentially have a new base of consumers to self new cards to. this actually greatly benefit PC the most. everyone really wins in this situation if that is indeed true.

although Sony would have to have a pretty beast motherboard to pull such a thing off . with greater CPU's comes greater bandwith. they would have to already have a motherboard capable of using a much more powerful CPU, and I believe they truly might have 1.

nowadays a lot of newers CPU can run on not too dated motherboards.

+ Show (7) more repliesLast reply 4041d ago
freezola754042d ago

Way to get your Bubs back GG.

On topic, I think this is awesome simply because they are allowing indie devs to really get their foot in the door..

I look forward to playing alot of these games... and I do hope that we'll see a great many of them make it to the Vita too. Peace

KwietStorm_BLM4042d ago

-_- sorry about that. Stupid auto correct.

kenshiro1004042d ago

All I've been hearing about are games, games, games. Damn, Sony is taking no prisoners this time. They are going in prepared for next gen. I am really excited about this.

Eyeco4042d ago (Edited 4042d ago )

So in other words there will be a constant stream of games on the PS4, no more drought periods common in a consoles lifetime, this is superb news

+ Show (5) more repliesLast reply 4041d ago
Rockefellow4042d ago

I'm not sure how true it is that these games are all coming under Sony's Pub fund promotion. That's usually reserved for upstart games that appear exclusively on Sony platforms before being ported elsewhere, and I doubt titles like Primal Carnage: Genesis and Blacklight Retribution are being funded in this manner.

Aceman184042d ago (Edited 4042d ago )

why would you doubt this it looks like they've streamlined their process, and are bringing plenty of indie games to the system much easier.

Software_Lover4042d ago

He's doubting the funding process, not the actual games. Those games are already out on other platforms and that promotion is usually for Indies to be exclusive.

Rockefellow4041d ago

Thanks Software_Lover. I suppose actually reading my comment isn't in the nature of most commenters here.

FlameHawk4042d ago

haha yes, they got Hotline Miami for PS3 and PSVITA, playing Hotline Miami on the go is going to nice.

KwietStorm_BLM4042d ago

Lol that game is completely nuts

kingmushroom4042d ago

Hell Yeah !! Primal Carnage Genesis!!

LondonMediaOS4042d ago (Edited 4042d ago )

If its anything like Dino Crisis Im in.

kingmushroom4042d ago

i know right, i remember playing that game as kid and beign freaked out of going into elevators.

jdktech20104042d ago

Blacklight on PS4? Hell yes....I don't play computer games due to spending all day on it but I loved BR when I played it last year.

Awesome news....Sony just got another point in the reasons to get this console column.

At the moment MS has 0 but cna't wait to see what they've got.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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