270°

PS4 doesn't have custom chips due to developer focused design

"Sony's Michael Denny has explained the reason why the company did not go with custom chips like the Cell processor. It's a known fact that the processor was difficult for a lot of developers to get the hang of and plenty of them complained that it was a lot of work for them to offload GPU tasks on the SPUs."

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gamingbolt.com
mushroomwig4050d ago

It's not that developers are lazy, they just don't have the time. You could spend months working on the cell for something that would only take you days/weeks on the PS4 CPU.

zebramocha4050d ago

@mush black is kinda right bf3 had better effect in comparison to the 360 and portal on the ps3 was the best console version even though the developing time was the same.

Conzul4050d ago

Good. Hope this means Sony can double its game output.
Our wallets are going to hate us so much!

wishingW3L4050d ago (Edited 4050d ago )

it's pretty well known that all programmers are lazy not just game developers. I have many friends that work developing software for different corporations and what they always tell me is that once a programmer learns a language most of them are very reluctant about learning a new one. It becomes like some kind of religion or fanboy war about what compiler and languages are the best.

The other day a friend of mine was telling me about one of his co-workers that lost his job because the project had to be coded on ColdFusion(CFML) but he wanted to make it on C#....

nukeitall4050d ago

@wishingW3L:

"The other day a friend of mine was telling me about one of his co-workers that lost his job because the project had to be coded on ColdFusion (CFML) but he wanted to make it on C#...."

Wha? I would fight ColdFusion too. What kind of bonehead decision is to create a project on ColdFusion? It's practically no longer used and C# is a much better choice.

The only reason I see sticking with ColdFusion is because this is an upgrade/add-on to an existing ColdFusion project.

I wouldn't want to be there if management made decisions like that myself.

That said, yes developers like *people in general* are reluctant to learn new things. Once they are set in their ways it is very hard to change that, and that goes for all industries, not just programmers. The young and motivated ones are much more interrested in learning new and fresh stuff.

It's just people, not programmers.

ProjectVulcan4050d ago (Edited 4050d ago )

Time is money.

Games take a long time to make as it is. They cost millions to develop which is an investment with zero payoff til the game launches and hopefully sells successfully.

High risk.

Why force devs to risk even more by having to invest in specialised technologies not relevant elsewhere.

Costs have to be controlled better or the industry will go into meltdown.

mistertwoturbo4050d ago

"what they always tell me is that once a programmer learns a language most of them are very reluctant about learning a new one."

Because once you get pass basic command lines and scripts, it's mother F'in hard! So of course they aren't going to throw away everything they learned in 4-6 years of College and 5-10 years of coding experience.

People don't realize that. Guys like black1911 has no clue about what development really is. These are engineers with Master's and Ph D.s that are working on these engines. Pure geniuses in comparison to 99% of the clowns here on N4G.

hay4049d ago

Bollocks. Developers are hard working. Suits tend force return of investment of every single minute of devs time, which then hampers the innovation factor, retardating the R&D completely, as "imitation" works better in this kind of environment.
With all the "smart spending" crap going around companies, devs are ususally cutting corners to get things as acceptable as possible.

+ Show (4) more repliesLast reply 4049d ago
ShugaCane4050d ago

I don't see how this is lazy to want games to be easer and more comfortable to develop.

ziggurcat4050d ago (Edited 4050d ago )

the different architecture didn't mean it was more difficult, just different.

and devs were notoriously lazy about learning how to optimize their code for the PS3 architecture, not because it was hard, but because they couldn't be bothered to learn (i.e. laziness).

@ mushroomwig: they have the time, that's a tired excuse they often give when they're too lazy to fix something.

@ mustang300c2012: i worked in QA for several years - they really are lazy.

nukeitall4050d ago (Edited 4050d ago )

@ziggurcat:

"the different architecture didn't mean it was more difficult, just different."

In some cases yes, but inthe PS3 case it was not.

"and devs were notoriously lazy about learning how to optimize their code for the PS3 architecture, not because it was hard, but because they couldn't be bothered to learn (i.e. laziness)."

The PS3 architecture wasn't properly designed for the type of loads video games need so you end up doing a lot of workarounds to optimize your code. However, the PS3 can do super fast computations on small data sets!

The additional benefit is minimally better, yet the drawback was huge.

"i worked in QA for several years - they really are lazy."

QA and is often times where you stuff people with the lowest set of skills and the laziest of the bunch, so yes. That said, good companies will place some of the best, because bugs will kill a product.

Mustang300C20124050d ago

Another uneducated idiot spewing about devs being lazy

Qrphe4050d ago

If you pay the devs or give them more time they won't be "lazy." A lot of people resort to calling developers and publishers lazy or greedy without considering financial aspects which ARE the main factors in anything within the industry.

KwietStorm_BLM4050d ago

6 1/2 years later and some of you still don't understand or have any respect. But its easy to just say lazy, so lets run with that.

Yodagamer4050d ago

They aren't lazy, they are just business smart. Why spend more money on the version that will sell the least? The ports got better as the ps3 sold more because it finally gave them a reason to spend the extra dollars.

T24050d ago

Perhaps but that isnt very business savvy ... They made plenty of enemies doing this ... Just look at all fans who hate those companies for ruining their games. Its not a long term strategy to make shit ports for ANY system

r1sh124050d ago

its a good thing.
The problem is some games are expected every year and if developers have to meet these annual deadlines whilst trying to code for a processor that is generally harder to code for, the games quality could take a hit.
CPU's are powerful enough to easily handle games for a very long time, consoles are only as strong as their weakest component which is usually RAM or GPU.

The PS3 processor will be fine in the next gen but lack of RAM and GPU would hold it back more.

solid_warlord4050d ago

@black911 u create a PS3 game then dumb ass...see how hard it is then to work with a cell based chip.

xtreampro4050d ago (Edited 4050d ago )

You seem to be totally unaware of the fact that Sony's first party studios played a major role in forcing them to abandon that poorly designed monstrosity that is the Cell in favor of better more efficient and easier to use hardware.

So rather than wasting a year figuring out to use the damn thing this time they'll spend more time on actually making games!

Sony's first party devs are far from lazy and they before any other devs asked for this change.

MYSTERIO3604049d ago

It makes me wonder, if the PS4 is using off the shelf PC hardware (non customised) this time its frame could be quite large. i mean larger then the original PS3 and possibly the first XBOX. I could be wrong though.

+ Show (6) more repliesLast reply 4049d ago
lovegames7184050d ago

These devs are in it for the money like everyone else so whatever makes things easier for them is what it is. At least now ports across the Ps4 and Xbox will be identical for the most part which is good. Developers like Nd, SM, GG and Media Molecule will still be able to harness the power and do what they have to do with their engines.

Cyb3r4050d ago

Yeah but you gotta admit its a pretty smart move by Sony

loulou4050d ago

an easy to develop for console helped microsoft loads this gen. it makes perfect sense for sony to do the same thing going forward

NeverEnding19894050d ago

It's good to see SONY correct the mistakes they made this gen.

Neko_Mega4050d ago

It is lazy, because if you look at how many developers finally knew how to use the Cell. Almost all of them did, their was only some.

An I bet if Sony keep using the Cell, they would understand it more better and it be more easy to use.

maniacmayhem4050d ago

Time is money and most devs are third parties and are looking to port there games across all systems. Having one made specifically for the cell would be time consuming and time = money.

N0S3LFESTEEM4050d ago

They made the smarter choice by ditching it this round... an 8 core architecture will win out over a Single core with a bunch of mini cores.

DigitalSmoke4050d ago

Great move on Sony's part, the media can't get between the love of developers for a machine.
Something Sony felt the hard part of last generation, yet eventhough releasing exclusives that broke the visual barier over and over.

Can't see what happens next.

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220°

Tomb Raider Remastered just quietly censored one in-game detail

Tomb Raider 1-3 Remastered players are ticked off by the game’s most recent patch, which censors in-game pin-up posters of Lara Croft.

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gamingbible.com
rlow15h ago

This is why gaming is screwed. When people change things to fit someone’s agenda, it’s a slippery slope downhill.

Christopher4h ago(Edited 4h ago)

Even if that agenda is of the developer? Way to remove developer rights.

***One player called it a “huge problem with modern games,” saying they can now be “ruined AFTER people buy them”.***

The level of drama. Yes, I recall sitting there for more hours than I did anything else in the game. These two pinups are the core of the game, after all!

coolbeans3h ago(Edited 3h ago)

rlow1's cringe catastrophizing aside, I do think developers *ought* to strive to maintain an original work to the best of their ability. The language of a "remaster" tacitly implies that - for good or ill - what's being resold is what fans remember but better.

Profchaos3h ago

Games can be ruined after purchasing them yeah we know this not from this but from GTA IV which had half it's radio content patched out due to licensing expirations and to me that was a huge deal.

This pin up poster is a bit of nonsense but the whole argument of modern games can be ruined post launch is Absol true.

DedicatedDark2h ago(Edited 2h ago)

It's not their work to censor. They are incharge of restoration & remastering the work, not overwriting it.

Barlos1h ago

It's not the agenda of the developer though, they're pandering and trying to increase their ESG score.

Way to support censorship...

victorMaje1h ago

It’s not the end of the world for sure, but I understand the hate towards this kind of change. I believe it’s also a matter of principle.

Imagine a Picasso painting being restored & the restorer deciding there aren’t enough strokes, or some lines aren’t straight enough or curved enough…not sure it would/should sit well with people.

Have all original devs signed off on this change? Even if it’s the case, are we saying older gamers are better mentally equipped to process what was there than current gamers, hence the change?

Enough time ago the case was made that games are an art form. We’re supposed to have won that case.
So which is it? Are games art or not?

+ Show (2) more repliesLast reply 1h ago
Eidolon1h ago

Hasn't this been happened for over a decade since remasters? I can't see that it's any worse now. Maybe if Sweet Baby starts getting their hands on remasters we will definitely have a problem.

Rebel_Scum4h ago

tbh I dont see something like this as censorship. Does anyone else not find it strange for someone to stick pin ups of themsleves in a locker room?

Now of it was a pin up of some half naked firefighters it might make sense as Lara might like that, and if they removed that I would cry censorship. But removing pin ups of the main character, yeah I get it.

Barlos1h ago(Edited 1h ago)

It's a game, and they were placed there for the audience. It's not real life. If it was, she wouldn't have fought a T-Rex now would she?

Yes, it's censorship but it's a bit less in your face. If they were in the original game, then they should have been in the remasters. It's bad enough that they have that ridiculous unnecessary warning at the start, but then they start removing things post launch. I don't care how small the change, they shouldn't be doing it. It's nothing but ESG pandering but in a subtle way.

SimpleDad38m ago

By the year 2030, this remaster collection will totally be changed and censored. Probably will remove Lara as a playable character. It's ridiculous. Glad that my family didn't buy this.
I still have Tomb Raider 2 PS1 as a memory.

CobraKai8m ago

It’s mentioned in the article, and it’s a point i 100% agree with, it’s the fact that they can censor a game after you buy it. That’s total bullshit.

100°

Final Fantasy III Pixel Remaster Review – You Are Your Job, Apparently

Gary Green said: In a time where an enhanced, 3D remake of Final Fantasy III already exists, it’s hard to argue that Final Fantasy III Pixel Remaster is the definitive version we were expecting. With Final Fantasy III already being the last in the series to be translated and make its way west, this is something of a slap in the face for the fans. Still, let’s not be disheartened. There may be many shortfalls in this edition of Final Fantasy III, however there’s no denying that this classic JRPG still holds some nostalgic value, even if it struggles to break away from its original hardware limitations.

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pslegends.com
FACTUAL evidence5h ago(Edited 5h ago)

It’s funny I’m seeing these articles about pixel remaster, and I just platinumed 1-4 within 8 days lol. I’ve been on FF5 for about a week now. Let’s just say 5 was the start of FF having content like crazy. I should have the plat within 2-3 days.

70°

Warframe's Protea Prime Access launches on all platforms on May 1st, 2024

"Digital Extremes are today very happy and proud to announce that Warframe’s next highlightly anticipated Prime form launches soon with Protea Prime Access arriving on all platforms on May 1st, 2024." - Digital Extremes.