Video-games have often been derided by experts of other mediums for suffering from a “younger brother” complex where the elements of the medium have evolved primarily through the tools of other well-established artistic mediums.
Defending our beloved passion might be the first thought that comes into our mind, but if you look at such criticism strictly from a narrative point of view – something which has often been the chief driving force of so many video games, then the medium in general has always been reliant on tools from other mediums – either through walls of text from literature or perhaps the most popular device for narration – cutscenes from films. It perhaps does speak volumes for our medium on exactly how reliant we have been on elements that had been “inspired” from older mediums and appropriately adapted for our own purpose.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
What game is that picture from? Looks like El Shadai.
Demi-Fiend is just plain badass, SMT 3 is the greatest RPG ever along Digital Devil Saga.
Great Opinion piece, kudos to the autor.