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SeraphimBlade

Contributor
CRank: 5Score: 58640

User Review : Tomb Raider

Ups
  • Proper update and upgrade of a classic franchise
  • Dark tone without being needlessly gritty
  • Fantastic characters
Downs
  • Frustrating QTEs
  • No survival element is a missed opportunity
  • I can't make my "breast game in the series" joke anymore...

A Survivor is (Re)Born (Single-Player Only)

We've entered an age of reboots, my friends. Some faithful to a fault, like Mortal Kombat, which was brilliant save for the hilariously unfair boss fights it held onto; others radically different like DmC, which, for the record, I thought was *INSERT OPINION THAT AGREES WITH YOURS* The new Tomb Raider, even though I've only played a handful of the series' later titles, makes me extremely happy. It hits a bullseye between new ideas and familiarity that will satisfy newcomers and old hands alike, and promises a new generation of gamers will fall in love with gaming's most iconic heroine.

The game is a fresh origin story for Lara Croft. She's a young archaeologist on an expedition to explore islands south of Japan. Her goal: the home of the Yamatai, a lost Japanese kingdom ruled by the mythical Sun Queen Himiko. Her ship is swept up by a storm and crashes on an island that may just house what she's looking for. Unfortunately, it's also home to a cult of other shipwreck survivors who have a nasty practice of killing people who don't join them. The worst part is the cult may not be completely crazy. Strange occurrences and freak weather indicate there could be an ancient, more sinister force at work on the island.

Despite the series previously being compared to Uncharted, this reboot has gained a reputation as the "anti-Far Cry 3," and it's well-earned. Lara begins the game with only a few basic skills, barely knowing her way around a couple weapons. In fact there's no real melee attack for several hours, forcing you to rely on stealth and marksmanship. Though she does have an Arkham-Asylum-esque "Survival Instinct" vision, which highlights enemies and useful objects. Unlike Batman though, she can't see through walls and needs to stay still when she uses it. Her senses are good, not magic. It's also a good work-around for a common problem in "realistic" platformers, where climbable objects might not stand out enough. It also keeps that damn objective marker from being on-screen all the damn time. (Game devs, there is no faster way to kill immersion than having a floating "go here" arrow always on screen. Take notes)

Combat isn't anything revolutionary, but it's well-designed and satisfying. Lara automatically crouches when there are enemies about, and leans against any cover she's near without button presses. Most encounters allow for stealth at the start, but don't screw you over if you get spotted. Still though, you will die pretty quickly if you don't stay in cover. Weapons are pretty standard, with the exception of the bow, which is a tad more complex, but still very intuitive to use. It's especially satisfying pulling off two or three headshots with it before any goons even realize you're around. Enemies have decent variety; some run up with melee weapons, some snipe with arrows, some bombard you with molotov cocktails. If there's one significant gripe with combat, it's that regenerating health is a little too effective, especially since this is supposed to be a "realistic" reboot with a more vulnerable protagonist. Also, the QTEs can get rather frustrating, but they're not so prevalent they hold back the game.

This being Tomb Raider, platforming and puzzles abound as well. Platforming's a bit more involving than most games. Instead of just being pointed where she needs to jump, you may need to press a button to keep your grip on a collapsing piece of cliff, or time a swing of your climbing axe as you jump toward a rock wall. As for puzzles, there's not much to say but they're good. They work your brain and reflexes just enough, and I never had to turn to GameFAQs, even for the hidden tombs' puzzles. The physics are fairly good and make the puzzles intuitive.

You can also level up Lara with experience to gain new skills, and there's a surprisingly robust weapon upgrade system using salvage you find, which more or less acts as currency for upgrades. These include larger magazines, grips to prevent recoil and silencers. (God knows how Lara even moves with that fully upgraded bow, though.)

If you were expecting some kind of survival element, that's hardly present here. There's one sequence very early where Lara hunts for food, but then animals practically disappear. It's a shame, since wolves are actually quite terrifying to encounter and would have really spiced up the game if they showed up occasionally between gunfights. The only point of taking the "bonuses from killing animals" skill is so you can unlock the "bonuses from killing people" skill. It's far from a real flaw with the game, but feels like a missed opportunity.

Combat and big, explosive setpieces can feel very Uncharted-like, but overall, the game manages to carve out its own identity. This is mostly on account of the overall structure. The world is semi-open, but the story progresses linearly. You visit areas in a certain order, but can fast travel to and from "base camps" to backtrack and get any goodies you missed. It's not exactly metroidvania or anything maze-like, since the most you'll have to revisit an area is once, and you're always pointed to the next place to go. The open world also manages to have its cake and eat it too. Usually a ton of collectibles means you can't have a dynamic environment or fancy setpieces, like a collapsing bridge or a burning castle. The game solves this by having a number of "disposable" areas in the world with no collectibles, letting the player have those epic escapes and destructive chase scenes without worrying if they have to reload the game to get a collectible they missed.

The story delivers on the promises of a great reboot. Some older fans would tell me that the original Lara is one of the truly great female game characters, and I would slap them across the face with a copy of Beyond Good and Evil. (The game, not the Nietzsche treatise) Important and influential? Yes. Great as in a well-written character? Not quite. New Lara, however, certainly earns that praise. In most games you either start as a badass, or, usually in horror, are inept at combat to make you "more human." Lara has a very believable character arc from one end of that spectrum to the other. She begins as a frightened, vulnerable rookie survivalist, and, across the 10-12 hour campaign, becomes a determined and capable heroine. At the end, she's very close to her original character, but much more believable as a person. (Classic fans will especially love how she finishes the final boss) This isn't a one-woman show though. The other survivors on her ship are fleshed-out through brief flashbacks and some collectable journal entries. They each have their own personalities, priorities, motivations and relations with each other, and you'll want to see everybody, maybe even the greedy a-hole of the group, get out alive. I don't like to use the term "movie quality" but it is honestly rare to see characterization this good in a game. I guess "really good movie quality" is appropriate enough.

As for the plot, it's a bit on the simple side, but it's very well presented and paced. While it is a good deal darker than previous games, it's never needlessly so, and the characters manage to lighten the mood. There's also still a touch of that Indiana Jones-ish camp to the main concept. It can be scary, but it doesn't try to be taken too seriously. The only minor problem with the plot is that Lara's a bit slow figuring it out. She spends a fair amount of the time trying to rescue one of her friends from the cult, and it becomes pretty obvious about halfway through the game what their intentions are, but it doesn't click with her until the last hour. It doesn't really CHANGE anything, though, so it's just the minor frustration when Lara goes "Gee, what could they POSSIBLY want with the alleged ancestor of the woman who ruled this island with supernatural powers?" (not even a spoiler. you learn that in the first half hour) In the end it's the characters that really make the story great, and you are DEFINITELY going to see this on every "Best Story of 2013" list.

To address the elephant in the room, one that cast an uncomfortable shadow over previews of the game, when I say that Lara is "more vulnerable," I just mean she isn't a cartoon anymore, not that she's frail or anything. "Vulnerable" just means you can get hurt, not that you can't deal with the pain. She starts scared, and even gets upset after she first shoots a person. But once she realizes it's kill or be killed, she starts hauling ass. It's not like she runs into some enemy that she's canonically defeated five times by now, and has some traumatic flashback followed by an emotional breakdown and has to be saved by a bunch of dudes. No, that doesn't happen. In fact, that scenario never even happened before. In anything. Ever. I don't... I don't even know where I got that idea.

Tomb Raider is back with a vengeance, and has regained its status as a must-play for any action/adventure fan. It's been a busy early 2013, but if you have room in your budget, this is worth every penny.

Thanks for reading!

(I apologize for the lack of multiplayer coverage. I don't have a Gold account)

Score
9.5
Graphics
No complaints here. Designs and animations are great, environments are gorgeous, and the weather effects are especially impressive. I get cold just watching her in the rain and snow. Never thought I'd be hoping Lara Croft would grab a jacket and bundle up...
8.5
Sound
Solid soundtrack can be both atmospheric and intense as the situation demands. Great voice-acting brings the characters to life.
9.5
Gameplay
Frustrating QTE here and there, but everything else is intuitive and well-designed.
9.5
Fun Factor
Could stand to be a little more challenging, but it is one hell of a ride.
Overall
9.5
Valenka4053d ago

Tomb Raider came with a free two-week Gold membership - you should have taken advantage of that and given multiplayer a try. :) Either way, nice review Seraphim!

SeraphimBlade4053d ago

Thanks. The game was a rental though, if I COULD get the free two weeks, it didn't make it obvious how to get it. Didn't see a flyer in the box or anything.

90°

Best Tomb Raider Games Ever Released

Lara Croft is among the most recognizable characters in gaming, so here's a list of the absolute best Tomb Raider games.

Read Full Story >>
altarofgaming.com
460°

Uncharted’s Loss Is Tomb Raider's Gain

Given that Naughty Dog is giving up on one of its staple franchises, now is the best time for Tomb Raider games to capitalize on that.

Read Full Story >>
gamerant.com
jambola411d ago

It's not a loss to move on?

SullysCigar411d ago

This nonsense article also neatly sidesteps the fact that just because Naughty Dog are moving on from the franchise, that doesn't mean the franchise stops. ALL of the Uncharted games were amazing and the last one was a moving finale for Drake, but you can bet your bottom dollar the franchise will return after a well-earned hiatus with a BANG, even if it's handed to one of Sony's other studios to develop.

VenomUK410d ago

I love Uncharted (2 and 1 are my favourites). But there is such a thing as franchise fatigue especially with story or character driven games. So it makes sense to let a series rest, it’s good for the audience and it’s good for the developers who get to express their creativity on new projects. Like he⬆ said, it will return and if the gap is long enough that will be exciting for everyone.

Flawlessmic410d ago

Yea I don't see how naughty dog possibly giving us a new ip is a loss at all, it's exactly what I and most others want.

All the uncharted were awesome bit that series had its time now it's onto bigger and better things.

In 10 yrs time then sure I'd be up for another one but not now.

senorfartcushion410d ago

To some live service nonsense most likely.

I’ll be screencapping this reply for the time they do announce their new game.

It’ll be an open world Souls ripoff with microtransactions and events

KeeseToast410d ago (Edited 410d ago )

Sony Bend did great work on Uncharted: Golden Abyss. Since it is unlikely we are getting a Days Gone 2 I would like Bend to continue the franchise (and finally port over Golden Abyss to any other platform then Vita 😞)

_SilverHawk_410d ago

It's silly to think that one of Playstations most successful franchise sony will stop making even after making a blockbuster film about it.

badz149409d ago

@KeeseToast

heck yeah! more of Eddie Raja please

fr0sty409d ago

Since when is not milking a franchise until it's diluted down to garbage like Call of Duty a bad thing? They have a golden franchise full of amazing games, no need to keep trying to squeeze more money out of it at expense of the quality of the game.

+ Show (4) more repliesLast reply 409d ago
CobraKai409d ago

I agree. I’m actually glad that they’re not just making more Uncharted titles just to keep the franchise going. It ended. It was great. Let it rest.

isarai411d ago

"Loss"? "Giving up"? Bowing out after 6 extremely successful entries is not a loss, nor is it giving up. It's a well earned retirement. And honestly i dont have much hope in TR anymore, especially after being bought by Amazon.

jambola411d ago

Yeah, especially from a team like naughty dog who are well known to change it up from generation to generation

robtion410d ago

Naughty dog have amazing talent and I traditionally bought all of their games day 1. That is until TLOU2 (which I bought and enjoyed until 1/2 way through). Woke garbage.

MadLad410d ago

They've been making the same two IPs since the PS3.
What exactly have then been switching up.

And I actually love their games; just trying to see what they've been actually switching up.

jambola409d ago

@madlad
ps1, crash bandicoot
ps2, jak and daxter
ps3, uncharted / tlou

NecrumOddBoy410d ago (Edited 410d ago )

Are people just going to ignore the last PlayStation games medley commercial? There is a new Uncharted game coming; it’s just not created by Naughty Dog.

https://youtu.be/TXwhpK4y-5...

Chevalier410d ago (Edited 410d ago )

"They've been making the same two IPs since"

Same guy who never criticizes Xbox for Halo, Forza, Forza Horizon, Gears studios for only ever having worked a single IP EVER. Hypocrite much?

Naughty Dog at least is working on a new IP and will average 1 new IP each generation. Which Xbox studios even make 1 new IP each gen?

MadLad410d ago (Edited 410d ago )

Literally always gives credit to Sony where I feel it's due.
Said I really enjoyed Halo Infinite's campaign, but acknowledge that they dropped the ball with the online.
Loves Forza Horizon, yet don't have any interest in the original series.
Yes I do love Gears of War.
I also love Uncharted and the Last of Us (mainly the first one).

What does that have to do with me asking someone who claims Naughty Dog switches up their stuff every generation, when all they have made over three generations have been two IPs?

Please tell me how I'm wrong. I'll wait.

GotGame818409d ago

I agree with you first and foremost! This year is different though, because Microsoft bought Bethesda.

Hi-Fi, Redfall, and Starfield are all new IP'S. Without Bethesda, Microsoft would have nothing new as far as IP'S this year. Hi-Fi is fantastic. Redfall I am not getting a good vibe from, and doubt it will be nearly as good as Deathloop. That leaves Starfield. I am taking a wait and see attitude. If it's a buggy mess that will suck. With 1000 planets, are they going to be empty?

All that said. Uncharted is probably my favorite Playstation IP. Fantastic story telling with top notch graphics!

FGHFGHFGH409d ago

@MadLad

Uncharted and TLOU were on ps3 and ps4 so that's two generations not three. They're making a new ip for ps 5 right?

"What does that have to do with me asking someone who claims Naughty Dog switches up their stuff every generation, when all they have made over three generations have been two IPs?

Please tell me how I'm wrong. I'll wait. "

SDuck409d ago

you're counting re-releases in those 6 entries, right? Otherwise, what am I missing?

Zhipp409d ago

I think he's including the uncharted 4 dlc.

isarai409d ago

Golden abyss
Lost Legacy

+ Show (1) more replyLast reply 409d ago
Snookies12411d ago

I was quite frankly happy to hear they're not going to milk this franchise. I absolutely love it, and would hate to see it fall into Assassin's Creed territory. Another series I loved so much back in the day, I got a tattoo for it. At this point, I haven't even played half the AC games and never will. They hit it out of the park time and time again with Uncharted. Let it rest with dignity and on a really high note.

SoulWarrior411d ago (Edited 411d ago )

Uncharted 4 finished Drake's story perfectly, and after the medoicre 3rd entry in the TR reboot series I don't see how ND lost anything personally.

zsquaresoff411d ago

Pretty sure there will be another Uncharted game. It's Tomb Raider that has to actually prove itself as the last game in the series IMO, was not very good.

Sonic1881410d ago

Because the last game was not developed by Crystal Dynamics

Pocahontas409d ago

I actually enjoy shadow the most but CD has the polish and feel.

Show all comments (85)
80°

Tomb Raider franchise sales hit 95 million units globally

Tomb Raider has cemented itself as one of the best-selling video game franchises in history. The total sales of all titles in the series about Lara Croft’s adventures are now approaching the 100 million mark.

Read Full Story >>
gameworldobserver.com
crazyCoconuts480d ago

I'm curious where Embracer will take this beloved IP. Are any of the previous team members still involved in the next game?

Flawlessmic480d ago (Edited 480d ago )

I'm more curious to know whether they will put in the money required to make the big AAA ips they acquired recently.

Most of there games have been AA decent but nothing special, I hope they give tomb raider and dues ex the budgets they deserve.

Tacoboto480d ago

You must mean Amazon - they're the ones publishing Tomb Raider now.

Embracer seems to do basically nothing themselves outside of just being a holding company for all of these other studios/groups. They even own the rights to Lord of the Rings.

crazyCoconuts480d ago

I think the publisher does the marketing and consulting but not the actual development. From what I read, Embracer has all the companies/developers so they still need to do the work

PhoenixUp480d ago

That total would be so disappointing to Square Enix even though it’s more successful than Dragon Quest

isarai479d ago

Still makes me livid that we'll never get a Sleeping Dogs sequel because 2mil units sold for their first year wasnt enough.

lelo2play480d ago

These were bad numbers for Square.

Good numbers for Square are the amount of crap games they launched this year.

CrimsonWing69480d ago

And yet Square says it underperformed 🤷‍♂️