70°

An Episodic Approach to The Legend of Zelda Might Actually Be a Good Thing

GenGAME writes: "A recent interview with Shigeru Miyamoto revealed that the Oracles games were originally intended to be released in “episodes.” I suppose inevitably the two-game setup wound up being technically episodic in nature anyway, but under the original concept, players would have bought the game in chunks of maybe one or a few dungeons each.

"With the growing role of digital downloads and game patches, Nintendo’s thinking about how this approach might be relevant for future games. Of course, we’re already seeing them expand Mario with new levels – the New Super Luigi U DLC for Wii U’s flagship Mario title is the first step in this direction – but it’s entirely possible that they could think about ways to reincorporate the “episodic” concept for the next Zelda title."

exfatal4057d ago

At first i was hell no but after reading, I think if done properly this could be a really good thing for maybe not zelda series but maybe one of nintendos other series like metriod. But hell even if zelda got this treatment if done correctly i can see it being for the better.

kirbyu4057d ago

They should've done this for Super Paper Mario.

3-4-54057d ago

For Console it needs to be one game.

For 3DS It would be cool if they released a 3 part game like how the Oracle games were originally intended.

* AlttP style sprites but updated and sharper quality

* 1 would be OoT style

* The 3rd game would be the more puzzle focused and have an original art style unlike any other in the game.

illeagle4057d ago

I really think that's better to sell games that are finished.
But it's way better if they still can be improved/expanded.

I completely agree that the focus should not be on size, but on quality and fun like in Majora's Mask. I had so much fun with that game and spend at least 100 hours on that game. That made it for me the biggest and best game of the zelda series. The value is the thing you give to the game, not the thing the game gives to you. There must be room and time for exploration. The ''time pressure'' of the 3day cycle in MM is also the most genious way of creating infinite time while keeping the tension high. Wanna just roll around goron style until the dawn of the final day? no problem just reset the whole thing.

It is the best game ever. Can talk about it forever.

illeagle4057d ago

I really think that's better to sell games that are finished.
But it's way better if they still can be improved/expanded.

I completely agree that the focus should not be on size, but on quality and fun like in Majora's Mask. I had so much fun with that game and spend at least 100 hours on that game. That made it for me the biggest and best game of the zelda series. The value is the thing you give to the game, not the thing the game gives to you. There must be room and time for exploration. The ''time pressure'' of the 3day cycle in MM is also the most genious way of creating infinite time while keeping the tension high. Wanna just roll around goron style until the dawn of the final day? no problem just reset the whole thing.

It is the best game ever. Can talk about it forever.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing76d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H977d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno76d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol107d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic107d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon107d ago (Edited 107d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast106d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul106d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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