GenGAME writes: "A recent interview with Shigeru Miyamoto revealed that the Oracles games were originally intended to be released in “episodes.” I suppose inevitably the two-game setup wound up being technically episodic in nature anyway, but under the original concept, players would have bought the game in chunks of maybe one or a few dungeons each.
"With the growing role of digital downloads and game patches, Nintendo’s thinking about how this approach might be relevant for future games. Of course, we’re already seeing them expand Mario with new levels – the New Super Luigi U DLC for Wii U’s flagship Mario title is the first step in this direction – but it’s entirely possible that they could think about ways to reincorporate the “episodic” concept for the next Zelda title."
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
At first i was hell no but after reading, I think if done properly this could be a really good thing for maybe not zelda series but maybe one of nintendos other series like metriod. But hell even if zelda got this treatment if done correctly i can see it being for the better.
They should've done this for Super Paper Mario.
For Console it needs to be one game.
For 3DS It would be cool if they released a 3 part game like how the Oracle games were originally intended.
* AlttP style sprites but updated and sharper quality
* 1 would be OoT style
* The 3rd game would be the more puzzle focused and have an original art style unlike any other in the game.
I really think that's better to sell games that are finished.
But it's way better if they still can be improved/expanded.
I completely agree that the focus should not be on size, but on quality and fun like in Majora's Mask. I had so much fun with that game and spend at least 100 hours on that game. That made it for me the biggest and best game of the zelda series. The value is the thing you give to the game, not the thing the game gives to you. There must be room and time for exploration. The ''time pressure'' of the 3day cycle in MM is also the most genious way of creating infinite time while keeping the tension high. Wanna just roll around goron style until the dawn of the final day? no problem just reset the whole thing.
It is the best game ever. Can talk about it forever.
I really think that's better to sell games that are finished.
But it's way better if they still can be improved/expanded.
I completely agree that the focus should not be on size, but on quality and fun like in Majora's Mask. I had so much fun with that game and spend at least 100 hours on that game. That made it for me the biggest and best game of the zelda series. The value is the thing you give to the game, not the thing the game gives to you. There must be room and time for exploration. The ''time pressure'' of the 3day cycle in MM is also the most genious way of creating infinite time while keeping the tension high. Wanna just roll around goron style until the dawn of the final day? no problem just reset the whole thing.
It is the best game ever. Can talk about it forever.