According to Double Fine's outspoken frontman Tim Schafer, via Hookshot, it costs no less than $40,000 to patch a game on "modern consoles". You might want to bear that in mind next time you comb a Battlefield 3 update log and complain that your personal niggle hasn't been addressed. Overkill Software's Simon Vikland suggests, however, that change may be in the wind.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Epic milestone!
After 6 years and 40 Million players, the people on N4G who called DOA on SoT must be feeling pretty stupid right now.
Especially considering that *right now* Sea of Thieves is leading Playstation Store´s pre-order charts ahead of the freaking Stellar Blade. O.o
https://store.playstation.c...
Congratulations to everyone at RARE and Team Xbox
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
I still think if your game is trash at launch you should pay the price otherwise they will just keep releasing broken games.
I think gamers lose when devs are dissuaded from patching ASAP by monetary barriers.
I'd prefer that devs can patch immediately without thinking on how much it will cost them, or waiting until they discover enough bugs to make patching worthwhile.
Certainly, it would be better if games released perfect day 1 but the truth is early adopters are quasi-beta testers. Games are a lot more complicated these days, especially considering online.
This gen serious bugs have gone unpatched because publishers didn't think it was worth the cost given the game sales.
Too many games that didn't sell millions haven't been patched because it just wasn't worth the cost to find a fix and then pay to release a patch.
People want to complain about this or that, but I believe this is a huge obstecle that many smaller devs just cannot afford. I'd love to see them cut the price to patch a game.
You might assume that if a game needs a patch that it's broken, but EVERY single game this generation got a patch. Even with testers and beta's it's easy to miss something, and when a million or more people are playing through a game, it's easy to find bugs and issues.
Console companies need to be more open in this way with their future consoles. Keep smaller devs on consoles and away from more attractive and less expensive phones and tablets.
If I'm a small developer I'd much rather get my game out on the cheap, then pay 40 grand per patch for Xbox Live or PSN.