GWI snags some time with one of ArenaNet's Dungeon Content Designers, Robert Hrouda. They cover the dungeon token system, listening to community feedback and more.
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃
Only two people working on one of the biggest parts of pve content? Wow, I can understand why they are only "looking" into the majority of issues. They only have enough man-power to put out the fires!
I'm sure he means just design concepts or iteration, not the entire building of them
With the changes that Fractals, and now AC have brought, I'm certainly interested...
Does anyone still give a crap about this game?