60 frames per second (FPS) is something that every console gamer have been asking for since the release of the PS3 and Xbox 360, and very few games have delivered. Many gamers have made up excuses as to why we still haven’t made 60 FPS the standard, the most common one being that current generation hardware simply isn’t capable of a solid 60 FPS. This is far from the truth. Making 60 FPS a standard isn’t a hardware limitation; rather it’s a developer limitation.
The official launch of Eiyuden Chronicle: Hundred Heroes is finally upon us! The game is now available for PlayStation, Xbox, Switch and PC.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
why not make 45 fps a standard? I don't understand the need to double the frames from 30. 45 will seem smoother and when a game dips in frames during intensive graphical moments we won't see the choppy 20-25 fps as seen in some games.
As well there won't be as large of a requirement for hardware to be dedicated to rendering those extra frames as 60fps would need.
Devs will always struggle to optimize their games at the highest possible settings at which point the console will struggle to run said games smoothly. Unlike PC tech which can be upgraded, dedicated consoles have their limits and don't usually offer ways around them (RAM upgrade for the N64 and storage upgrades for HD consoles are exceptions to that).
If you have a graphically intensive game that's pushing the console to its limits then it is more difficult to run the game at a higher framerate. It also depends on how sufficient the developer is; Gears of War 3's framerate was fairly solid from what I remember. Sonic Generations' framerate is pretty low and dips when there is a lot of action on the screen. Same with Sonic All-Stars Racing Transformed.
There is a ton of different factors as to why a game may run the way it does. It really just depends on how a game is made and how capable its creators are.
Has to be, or we be using PS2 and Xbox tech.
60fps NEEDS to be the standard. I can't stand these sluggish games.
All games should be 60fps