GameZone writes, "Irrational Games' Ken Levine has a few facts for you regarding the BioShock Infinite DLC, though. It's mostly in response to fans berating him for having three DLC packs worth of story while the game has yet to release. On a side note, fans don't seem to realize that work on the primary game wraps up well-before it ships."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
While I tend to agree with devs like Ken and other more reputable type of devs, it really doesn't matter. Some people are always going to say it was cut and that it should have been on the disc from the get-go or that it detracts from the quality of the core game itself by taking away focus at the later part of the development process. You can't please them.
Personally, I just hope the game is a good one and makes me enjoy each hour I put into it. DLC? I'll see about that depending on what I think of the game after playing it through at least once.
Yes it is. It always is.
Maybe the developers should stop announcing dlc before the game is release. This could solve the cut-content at least until hackers hack the disc and find models and etc on it.
Mmm hmmm I believe you, Kenny. /s
Why respond at all? No matter what haters will hate.