160°

Media Molecule Bring Your Dreams To Life On The PS4

The Playstation move is going to help the next generation of artists and creationists with Media Molecules answer to the Tyranny of the Polygon.

Alex Heavens from Media Molecule shows what people are able to do with the move controller as their dreams can become a reality with a simple flick of the wrist.

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videogamesuncovered.com
BullyMangler4081d ago

that "panta rhei" game . . daiiiinnnGGGG

Donnieboi4081d ago

Imagine if Dark Souls 3 leased that engine? Daaaaaaammmmmnnnnn.

shutUpAndTakeMyMoney4081d ago

lol they are showing bungie game on ps4! Before xbox?? lol

garos824081d ago

thats what i was thinking, dark souls will be sick next gen!

maniacmayhem4081d ago

Wasn't impressed with their demo of the waggle fest that reminded me of an updated Wii Music.

-Alpha4081d ago (Edited 4081d ago )

I still have no idea what it is.

Disappointed with what was shown, but you can't win them all.

Hopefully more information at E3, but I have no idea what to think of it

SamPao4081d ago

you can create a whole game.

Sculpture EVERY single piece with your move controller

that is sick

Knight_Crawler4081d ago

I think they are going with MineCraft for grown ups.

Machioto4081d ago (Edited 4081d ago )

@alpha it's like beat sketcher mets lbp,I hope someone makes this.

GribbleGrunger4081d ago (Edited 4081d ago )

You couldn't see what it was? That there was the natural successor to LBP, except this time you can create your own creatures and animate them realistically. You can create worlds built with prefabricated pieces (as you can in LBP) or you can design the levels from the ground up. In other words, this is a development kit disguised as a game. COUNT ME IN!

-Alpha4081d ago

^ I get that, but not sure if the final presentation was a good idea of that. Nowhere near the impact of LBP's debut, was hoping for a better explanation, but I get the general concept. But, like House said, it's not a "game", just a demo. Who knows what it will become.

Freak of Nature4081d ago (Edited 4081d ago )

It has been two years of R&D, they started on it 3 years ago this month, that means they have been working for 1 year on the new IP using what they came up with in R&D....

My guess is that the next game whatever it will be will have players be able to create **sculptures** instead of using stickers as they did with LBP 1 and 2....

Freak of Nature4081d ago

A Zbrush type sculpting app with at the ready rigging and live puppetry tools....

They will probably have a full scale World, gameplay etc,etc... little big planet type of game but in a full 3D environment is what I am betting on, and hoping for...

A take on Mindcraft.... But far more complex, and this is just a tease...

looks like the next logical step in their play/create/share format...create in realtime via PSMove, you can interact with your creation with friends.

share models, build scenarios,
animate puppets...

I think this is going to be something very, very special...

+ Show (4) more repliesLast reply 4081d ago
Software_Lover4081d ago

Wii Music was what I thought of immediately. I then headed to N4g to see who would be praising it as the second coming.......... I wasn't disappointed.

GribbleGrunger4081d ago

If you think this is going to be as shallow as Wii music then you are very much mistaken. This is NOTHING like Wii music. You have no idea what you just watched, have you.

TheBrit4081d ago

deep down wasnt a game it was a movie - sure it looked nice but that was about it

TheBrit4081d ago

Let me rephrase that, Deep Down was not gameplay, it was just a cgi.

annus4081d ago

They stated it was in-game, not a pre-rendered target. Judging by how Killzone looked, I'd say it could easily be in game.

TheBrit4081d ago

you could be right - to me though it just looked like a normal in-game cgi movie but not real gameplay - nothing about the angles the way the characters moved etc smelled of gameplay, all seemed scripted.

Guess we will find out later down the road.

showtimefolks4081d ago

end with music drums and guitar was special

Rainstorm814081d ago

I thought so too, very imaginative......people always talk innovation yet when something fresh comes along people hate it......while this may not have been a game, the created puppet show surprised me

SAE4081d ago

Gonna support them just like what i did with little big planet. It's clear that it's something new and special. It may even turn into art or something lol

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60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno32d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

330°

PlayStation layoffs hit Dreams developer Media Molecule

Staff at UK developer Media Molecule have today been told to expect job losses, with around 20 staff expected to be laid off. That's around 15-20 percent of the overall studio.

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eurogamer.net
crazyCoconuts183d ago

This sucks. Dreams was so amazing I was sure it was going to be integrated into PS5 in a meaningful way with the intention of fostering creativity in gamers. So disappointing to continue to hear news of that failure. Hope those impacted land on their feet and the studio finds passion in their new project...

Cacabunga183d ago (Edited 183d ago )

It will also hit Naughty Dog if they dont wake the hell up from their bubble.. this is inevitable . That comfortable pillow they have been laying on since ps1 isn’t there anymore.

Mm had a whole gen to release a game.. the over confidence they got from PS3 and Vita with LBP blinded them.

crazyCoconuts183d ago

I have no reason to believe to was over confidence.
They poured a lot of blood sweat and tears into Dreams, and it showed. It was exceptional by all accounts, and they tried to make it work.
For whatever reason, i have no idea why, their dream didn't come true. Maybe Sony gave them too long a leash, I don't know. But it wasn't for lack of trying. They made a fantastic creative masterpiece that...er...not enough people wanted.

Cacabunga183d ago

Crazy

They for sure did.. but new experiences and simulators we all know are a make or break.. the risk was big and this just confirms it. They seemed so sure that game would be a success and guarantee their survival but things turned out to be very different.. they to give the fame a second breath with free VR support ..

RaiderNation183d ago (Edited 183d ago )

Christ, what an idiotic post. Media Molecule's siruation is not even remotely similar to Naughty Dog's. ND released a commercially and critically game of the year award winner in 2020. That was just 3 years ago. How long do you think these games take to make?? They released The Last of Us Remake in 2022 which also sold very well. Dreams was a flop. It sold terribly. Mm's previous game was Tearaway on Vita. It also flopped. Prior to that, their last game was LBP 2 on PS3! They're lucky Sony doesn't shut them down completely.

Cacabunga183d ago

Raider

Nothing more idiotic than your post.. there is true love and respect towards Mm for what they delivered all their games included.. every single one was a swan song! On PS4 they took a big risk and they got hurt by it and dreams was even announced at PS4 reveal!!!
In case of ND, we’ve seen nothing for 3 years, not even a Tease.. if they keep quiet longer they will miss this gen completely and end up in same situation as Mm because there is no cash flow..

1Victor183d ago

@lighting/orchard:” It will also hit Naughty Dog if they dont wake the hell up from their bubble.. this is inevitable .”
Dude you’re so transparent that even with a new accounts you can’t hide your fanboyism and hatred of everything Sony
Media molecule been hit with layoffs is unfortunately and sad to happen to any company regardless of industry and I don’t wish it on any company as it’s always the hard working people that get to pay while bosses getaway scotch free and a bonus at the end of the year

anast182d ago

ND will be fine. They aren't content creators for YouTube where they've got to post a video every second.

jwillj2k4182d ago

If layoffs hit naughty dog there has been a massive misappropriation of funds. No one should be getting laid off at naughty dog this generation.

+ Show (4) more repliesLast reply 182d ago
porkChop183d ago

Dreams should have been relaunched on PS5 and PC. It made no sense to launch the game on PS4 with next to no marketing when a new generation was about to start. The game had so much potential.

Jin_Sakai183d ago

Not really surprised. While Media Molecule makes decent games they’re niche and take forever to come out. Sony has actually been very generous if you ask me.

Obscure_Observer182d ago

"Sony has actually been very generous if you ask me.'

Sure...

In the current generation, Sony has shut down multiple first party studios, canceled multiple AAA games, and fired lots of people.

All of that while boasting their chest about incredible sales for the PS5.

This nothing but facts

outsider1624183d ago

I don't know about dreams as that game isn't meant for most people. I mean the casuals dont know how to make games and is it fun for them? There's a lot of potential in Dreams but it just didnt click with many i suppose.

+ Show (1) more replyLast reply 182d ago
Neonridr183d ago

shame, hope they all find jobs within Sony possibly in other studios.

-Foxtrot183d ago

Shame, Dreams was a cool concept and well done but it just wasn’t…how do you put it, a traditional game, if that makes sense. Spending so long on this game when in the end it felt more aimed at creators, which is fine obviously but I’d like to see something more traditional from them while another team works on the experimental stuff

I just can’t believe of all the PC ports Sony did Dreams was never one of them, the PC community might have had fun with it.

goldwyncq183d ago

Not porting Dreams — a game creation tool — to PC was a profoundly stupid decision.

itBourne183d ago

The problem with Dreams was the barrier to entry... had it been on PC, like I said with LBP so long ago, it would of soared like crazy.

My biggest complaint was the lack of support to create with friends. To my knowledge you still cannot not even create together, let alone play a game together online. How do you not support that on launch... which also leads into the barrier of entry, none of my friends even knew what the heck it was, and it was so hard to show them or get them into it.

Petebloodyonion183d ago

Always suck to hear this kind of news.
Hope everything turn for the best for these affected.

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60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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blog.playstation.com