160°

A Fond Farewell to Rock Band

From the article: "After over five years, the Rock Band franchise is coming to an end. It has been a very big part of my life, as sad as that might sound and I wished to share how it has impacted my life these past few years..."

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thegamingvault.com
kitlerc4082d ago

If you're getting "Internal Server Error" we are in the process of switching servers. Refresh a few times and it should get you there.

Sensu4082d ago

Thanks mate! It's working now.

Sidology4082d ago

Apologies for the server issues! We're making a change to a new one, so if the link doesn't work, just refresh a couple of times and it should come up.

Good read, though!

Soldierone4082d ago

They will be back. With how well Rocksmith is doing for Ubisoft, Guitar Hero and Rocksmith will be back with "learn to play" styles to them.

FarCryLover1824082d ago

....and welcome Rock Band 2 in 2014 on next-gen, right?

Mikeyy4082d ago

Damn I guess Rock Band Pink Floyd isn't happening..

RioKing4082d ago

Glad to know I'm not the only one who's incredibly disappointed by that...

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher484d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai484d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood483d ago (Edited 483d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai483d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood483d ago (Edited 483d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood483d ago (Edited 483d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long483d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim483d ago (Edited 483d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz483d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit483d ago

Can it work? Yes. Does it compare? No.

monkey602483d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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190°

Harmonix is Joining the Epic Games Family

Harmonix, best known for their work on the Rock Band franchise, has announced that they're becoming a part of the Epic Games family.

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bosslevelgamer.com
-Foxtrot882d ago

"to create musical journeys and gameplay for Fortnite"

Really? Jesus...

Jin_Sakai882d ago

Honestly can’t wait until this game dies. Only then will Epic do something new.

Rachel_Alucard882d ago

I don't get how people complained that Valve never released any games for years as an argument when defending Epic, and here's Epic just constantly revolving around one game, producing nothing else and trying desperately to keep retention on it by having over the top crossovers to stay in the news and social media. At least Valve knows how to make games instead of lucky shots.

-Foxtrot882d ago

It will never die sadly

If I have to be super blunt...there's too many idiots who buy into it.

I shit you not, I have someone on Twitter, a "friend" if you will, constantly complaining about needing money for gas, electric and to basically live, then when something Fortnite related comes out he then asks for money to buy the next Fortnite skins/pack. I mean who the f*** does that? "I need money to survive but if someone Fortnite related comes out I'll buy that instead rather than saving the left over money". The developers of this game must be laughing themselves all away to the bank.

I just think it's amazing how most of us as kids jumped from game to game, a variety of genres and experiences while today it's literally just COD, Fortnite, Fifa etc.

XbladeTeddy882d ago (Edited 882d ago )

@Rachel: How have Epic had lucky shots? You don't create a great game by being lucky you create them by being talented. I don't care for Fortnite, not my kind of game, but talent is talent. They made great games before Fortnite too you know.

MadLad882d ago

@Rachel

As someone who is far from a fan of Epic anymore ... was Gears, Unreal, and Unreal Tournament nothing more than lucky shots as well?

Rachel_Alucard881d ago (Edited 881d ago )

@Ted
@Xblade

They had almost 8 years of failures after Gears 3. They had failed to gauge any interest in IPs like Paragon and that Unreal Alpha they barely touched. Finally released Fortnite, but then they spent 3 months making a copy of a popular game at the time which was PUBG that everyone wanted to play. The problem was Pubg required expensive PC hardware and it was $30. But here comes fortnite with a free 2 play version, and all on console. It was the perfect chance to eat up what PUBG failed to do. They just got a lucky chance and seized it, that's it. It's no wonder they immediately canceled all their current projects including pushing STW off the focus over time to push their BR mode the game wasn't originally designed around. There entire company is built up all around Fortnite, but rather then make new games that bring in that same revenue, they would rather just buy up other companies and market share because I believe Tim doesn't trust his companies ability to produce another hit like Fortnite. If they are so talented then why do they not trust themselves to make new games with that great talent? At least Valve tries developing new games even with Steam protecting their revenue.

+ Show (2) more repliesLast reply 881d ago
porkChop882d ago

Oh ffs. Here I was hoping we'd get a new rhythm IP, but nope, just more Fortnite.

Ausbo882d ago

Fortnite support studio. Unbelievable

BlaqMagiq1882d ago

Which means we will never get a Rock Band 5. Sigh.

TheColbertinator882d ago

Too bad they won't produce new instruments

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20°

Fuser From Harmonix Gets New Gameplay Presentation

Harmonix, the developer behind Rock Band and Dance Central, reveal some new gameplay footage for the upcoming DJ song-mixing game.

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gamerant.com