Arstechnica- Considering that the PC is the platform that birthed both the first-person shooter and the MMO, many PC game fans are a bit perturbed that Activision and Bungie have yet to confirm a PC version of its recently unveiled FPS-meets-MMO Destiny. Bungie co-founder Jason Jones threw a bit more fuel on the fire of perceived PC gaming disrespect, though, by telling Destructoid that, in essence, Halo made keyboard and mouse controls obsolete.
Taken literally, this statement is inaccurate on its face. There are obviously still millions of people playing first-person shooters on their PCs with a mouse and keyboard (and more than a few games that don't have recharging health, automatic saves, and the like). But Jones' general point is clear: keyboard-and-mouse players are getting less and less important, from a business perspective, in the console-dominated first-person shooter market that Halo spawned. On this point, it's really hard to argue with Jones.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
I still can't believe that people still want to use letters and the space bar for playing games. It's damned near prehistoric.
The mouse is sharp and quick, and it seems like it only has plusses, untill you realize that there's no restrictions on the character models letting you turn a 180 at 34583 miles an hour.
Sticks do let you feel the weight, so it isnt as clear cut as PC gamers like to think.
"Sorry to say it" just screams bush league journalism. Wait, this is Ars Technica? Get your act together guys!
A mouse is SOOO much better for aiming, but for movement the controller will always top the keyboard.
I wonder, maybe they could introduce a kind wii-mote like controller for the left hand for moving, and then you could retain the mouse in your right hand for aiming / looking...
PC army, ASSEMBLE!
I hope this doesn't become the FotM article.