1060°

A Closer Look at the PlayStation 4 Controller Prototype

Earlier today we got a first look at what our sources have confirmed is a prototype controller for Sony's forthcoming console, the PlayStation 4. While the photo provides only a limited view of the new design, it represents the culmination of several persistent rumors over the last few months, including reports of an integrated touch surface and PlayStation Move support. But what else can discern from the photo? Read on as we take a closer look.

mushroomwig4079d ago

I wouldn't pay too much attention to the design, just look at how the Vita prototype looked;

http://i.imgur.com/1rMvS.jp...

LOL_WUT4079d ago

I haven't followed much of these rumors but can someone fill me in on the touchpad? If I remember correctly I thought the touchpad was going to be on the back?

PirateThom4079d ago

All the rumours I heard were that it was on the front.

Probably going to be used for navigating the menu or something.

BitbyDeath4079d ago

Social is supposed to be big this time around and this controller shows that with the speaker/mic and screen on front.

I think not only will the touchpad be used to show different buttons/menus but also may be used to display messages sent from friends so you no longer have to pause your game.

The final look may change but it is highly likely these features will be included in the final version.

Thatguy-3104079d ago

Heard that the touch pad will also be click able. Since I can't see a share button maybe that's what will act as a share button.

KaBaW4079d ago

Talking about a touchscreen, I think it would be cool if it was all touch.
Like, still take the shape of the controller, as they will but make it touch.
This way, you could like 'rearrange' the buttons and such to your liking.

:O Iduno, the idea sounds neat, though. :P

Donnieboi4078d ago

Should have been in the back. I don't wanna have to take my thumbs off of the analog sticks/face buttons just for that. BUT if pad was on bottom, I can still use my ring fingers and pinky to use the analog sticks and face buttons. It would EXTEND the amount of things I could do all at one time. Like an L4 and R4 button(s).

Not too late for Sony to fix that, as i'm sure anyone with a Vita can tell u it is better behind the Vita. U can't use ANY face buttons while your thumbs are busy reaching for a FRONTAL touch pad....

nveenio4078d ago

I don't think this leaked. I think Sony purposely leaked this in an effort to decide which prototype controller to unveil on Wednesday. With the PS3, they unveiled the WRONG design, and I don't think they want that again, because controllers are a big deal to gamers.

Ju4078d ago

Nothing was said about a "screen". It's a touchpad (probably with feedback re "can be pressed") but has no screen - like the rear touch of the Vita.

Hayabusa 1174078d ago

@ KaBaW

The problem with that is that you won't get the same feedback as using buttons. Sure, you could make the controller vibrate or what-not but devs as well as users will always pick a real button over a simulated one.

@ Donnieboi

Err, sorry, I prefer front touch, simply because I can actually SEE where my finger is going. I like rear touch as an idea, but in practice it's not as intuitive as front touch.

nveenio4078d ago

There are controllers out there that are built modularly, allowing you to disassemble and rearrange the controller so that analog sticks and buttons are placed according to personal preference. But this makes for a bit clunkier design (electronically).

KaBaW4077d ago (Edited 4077d ago )

While, yes, that is true. Who knows what technology they could use?
Just because right now there could be a delay doesn't mean always will be.
I just think it sounds fascinating, cause you could set buttons how you want.
You wouldn't be restricted to how the controlled is laid out, necessarily.

@ inveni0 - I wasn't aware of that, but a touch screen would remove that.
The control wouldn't necessarily be clunky, at least I wouldn't think so.

+ Show (7) more repliesLast reply 4077d ago
camel_toad4079d ago

Great prototype pic but geez I wish the 20th would get here already...

fei-hung4079d ago

What's interesting is how nobody picked up or is speculating on the possible PS4 dev kit the controller is attached to in the photo.

It looks like it has 2 cameras built into it, one on each side. This is interesting as it would mean every PS4 will have a built in PSEye and with controllers having the move sensor built in, you will not need to a Move controller separately. It also possibly means you will not be able to stack the PS4 vertically and to make proper use of all it's tech, you will need to place it not to high or to low.

Saigon4079d ago (Edited 4079d ago )

fei-hung,

I agree I said the same thing, i figured that would have been the other key point of the picture.

I also noticed that there is 1 button on the left near the d-pad (which is obvious to see) but there is another near the actual PS button scheme (S,T,C,X)...I guess they are both share buttons? and if this is a touch pad, what will it be used for exactly?

wastedcells4079d ago (Edited 4079d ago )

Saigon. I'd say those are start select buttons. Share buttons are a retarded rumour.

Cueil4078d ago

I think the camera's will probably come separate maybe like the Kinect(it has mutipul cameras)... sit below or on top of your TV... or maybe on each side if they are separate... just speculating of course

Sevir4078d ago

No its not, the share button wasn't a retarded rumor. It was featured and well talked about in the or is devkit documents that was leaked to Kotaku last month. And just about everything mentioned in that 60-80 page document was spot on and confirmed. Kotaku did say that the documents were about 9, months old and that the final specs they revealed from their source could change but very unlikely due to the nature of production and time schedules with launching this year.

KEEP in mind also that this picture of the "Or is" controller has been stated by more than one media outlet band their source that while this is a REAL controller, its also a very early iteration, and the final design will likely change. We don't know if this was the first or second or 3rd revision on the controller and it likely isn't the last.

For all we know this may very be old and the controller we see on Wednesday next week may feature the share button much like what was confirmed in the or is report documents for the or is devkits.

+ Show (1) more replyLast reply 4078d ago
Outside_ofthe_Box4079d ago

Well I wouldn't mind if the final build looks very similar to this design as this one keeps Dual Shock look, might as well call it the DS4 if it's going to look like that. All the rumors that were saying that Sony was abandoning the Dual Shock design made it seem as if Sony was pulling a 180 going with a totally different look.

wastedcells4079d ago (Edited 4079d ago )

Almost looks more like an LCD then a touch pad. Maybe for health bars and what not? But I can see a touch pad being cool for a pointer like a mouse I guess.

supremacy4078d ago (Edited 4078d ago )

I believe thats part of the idea.

The speaker there are mics for voice chat and voice commands.

The L2 and R2 from what i hear are triggers like those on the 360 which is why this seems bulkier than the current line of dualshock controllers.

The new dpad s for a more comforting experience with fighting games, but i feel this new look is rather cheap and almost makes this an alien to the tradional PlayStation designs. My hope is that they change this one tiny aspect back to the more tradional spaced dpad design most are familiar with. Would also be nice if the buttons where clear like those on the vita.

The touchpad isnt a touch screen but has multiple functions, like being a clickable button as well as a touch surface.

The new dual analog sticks look promising,but do these feel less loose like the ones on the 360 controllers? Now if they can nail that down then have something special in your hands Sony.

The glowing blu light is for move, but i guess we will know more soon.

xtremeimport4078d ago

im waiting till the 20th before i make any judgements. lol

Steadyhndz4078d ago

Development kit release rumors started almost a year ago as well, so even if this developer kit is real, and this controller came with it, even 3 months ago, Sony could have changed A LOT to it. Highly doubtful that this is the final product or looks anything like it.

gluv654078d ago

IGN missed the second button in the upper right near the buttons. I mean they say they zoomed in and if they did how did they miss it.

IAmLee4078d ago

IT HAS ANALOGUE STICKS. CONTROLLER OF THE YEAR 2013.

+ Show (6) more repliesLast reply 4077d ago
showtimefolks4079d ago

Only few more days, I wouldn't take this prototype very serious. The final controller will be a lot cooler

ironfist924079d ago

Thats the thing with protoypes, they show the desired function, but not the form. It looks low quality when compared to the DS3, but has some pretty interesting innovative features

Cant wait to see the final product, looks intriguing. If this is just the controller, cant wait for the console itself.

GribbleGrunger4078d ago (Edited 4078d ago )

Yeah, and Sony would NOT want that final form out there just in case a picture leaked... which clearly it has. It really is an exciting time to be a PS branded gamer. That touchscreen will probably be used in the same way a pad is used on laptops. Really handy for browsing the web, and if they can fit a little keyboard on there ...

delboy4078d ago

Hope so
Can't come up with a good use with such a SMALL touch pad or touch screen.
I think it's more or less useless.

Cueil4078d ago

I agree that it's much to short... assuming the dimensions haven't changed of the d-pad that's a tiny ass touch pad that my thumb will cover almost completely

tachy0n4079d ago (Edited 4079d ago )

its fake, take a look at how un-even the left grip is.

compare the overall round shape of the PS3 controller to it you will see.

last time i checked human hands are shaped the same. when have you seen controllers with grips that are different to each other?

i love the design though.

ironfist924079d ago

Do you understand what a Prototype is?

tachy0n4079d ago

yes, but even cheap chinese rip offs get the shape right, sony being a multibillion dollar company how is it possible even if its a prototype.

Ju4078d ago

A prototype is probably a custom mold not industrially made but in single pieces. Those things are often hand modeled. It's supposed to give you a rough idea how it feels and how it works. That's all. And it allows you to change things fairly quickly without the need to have a full production run. Also, final products require a large quantity to produce, otherwise manufacturing would be way too expensive.

rjdofu4079d ago Show
delicia4079d ago Show
annus4078d ago

Yeah the whole left side is off! Must have been a faulty machine! Either that or the photo was simply taken slightly toe the right of the center so the perspective is off.... Look at the analogue sticks, it's obvious.

+ Show (1) more replyLast reply 4078d ago
RogueStatus284079d ago (Edited 4079d ago )

Hmm, I don't recall a response this positive when the Wii U prototype got revealed, that was gimmicky though, this is hype.

r214079d ago

Basically all the next gen PS controller rumor have been saying it'll be the same old lovable dual shock design, just with a lil touchpad in the front. So for all the PS fans, this isnt much of a change compared to lets say a huge screen in the middle of a controller.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies12d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken12d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga12d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken12d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6412d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long11d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197211d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic11d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 11d ago
DivineHand12512d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91312d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer12d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit12d ago (Edited 12d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91311d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit11d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 11d ago
Christopher12d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6911d ago (Edited 11d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit11d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal12d ago (Edited 12d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher12d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken12d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197211d ago (Edited 11d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic11d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2312d ago

Correction, they have no issue playing good live service games

shinoff218311d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit11d ago (Edited 11d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder12d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts12d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades18d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken18d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades18d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken18d ago (Edited 18d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii18d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit19d ago

Big victory for Sony. And a long time coming.

DarXyde19d ago (Edited 19d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

19d ago
Profchaos19d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9519d ago

Patents suck. Most of them are complete garbage.

Knightofelemia19d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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