190°

PlayStation All Stars Battle Royale Should have been a Shameless Smash Bros Clone

Playeressence's Furious Francis discusses why PlayStation All Stars didn't perform up to Sony's expectations and what the game could have done differently to sell more.

Read Full Story >>
playeressence.com
theBAWSE4089d ago

No it should have been a powerstone clone..

Theyellowflash304089d ago

Hey I remember Powerstone, I really like that game. I don't know though. I like 2D fighters more than 3D fighters.

Dylila4089d ago (Edited 4089d ago )

fanboys are so silly. ps all star is a fighting game with stylings from different games but because its a brawler type its labeled as a copy.

its just a fighting game but because the camera system might be similar to smash brothers or because it features mostly franchise characters from sony its seen as a rip off. the game is amazing and did things smash brothers never did in level designs, proper online system, and all sorts. can anyone even play smash brothers online without the insane lag?

im a fan of mk fighting games and smash brothers but i prefer ps all stars over smash brothers because it improves on formulas that became boring with nintendos game. i saw lbp karting went through the same silliness being labeled a copy of a nintendo franchise like nintendo invented it or are the only company that ever made a kart racer. lbp was labeled a mario clone because it was a semi side scroller. its ridiculous. i love how little big planet , lbp karting and ps all stars all improved on old formulas

sony had motion controls on ps2 and on the ps3 the ps move is labeled a copy even though there are tech demos of it going back to the year 2000. the ps3 launched with sixaxis in the controller which you need to motion the controller sometimes in games like folklore, uncharted, lair, heavenly sword, war hawk and a few others to play but most people say( nintendo fanboys) sony copied with motion controls.

zerocrossing4089d ago (Edited 4089d ago )

@Dylila

No dude it's a blatant Smash bros rip off, it was made to be and anyone thinking otherwise is fooling themselves.

If I was Sony and saw the success of Nintendo's Smash Bros series Id want a piece of that, so they created their own version, but sadly it's just inferior and that really is a shame since their competition had a perfect template for them to work off of for over a a decade now.

I wish it had done better since I think a sequel would have nailed it.

@zebramocha

There's no problem with my statement, you're just nitpicking.

1st of all Sony has never had many characters to choose from in the past to even consider making a SSB clone back during the PS1 PS2 days, those they did have were from 3rd party devs unlike Nintendo's who were 1st part for the most part.

I think the big problem was not that people thought PSASBR was a SSB clone but that it was a poor SSB clone, let's say for the sake of argument that Sony didn't take inspiration from Smash bro's, that would be pretty stupid right really, I mean SSB is the most popular franchise of it's kind and Sony didn't even try to replicate it? or implement game mechanics that people like about it and make it so great, that makes no sense.

zebramocha4089d ago (Edited 4089d ago )

@zero there is a couple of problems with your statement,ssb came out in the late 90's,if Sony wanted this type of game it would've been there on the ps1 or ps2,and the other problem is,that people saw it as a direct copy instead of a take on a genre that is not use a lot,this is similar to the original cod and medal if honor.

@ light only nintedo character that have strong appeal outside of gamers are characters that stemmed from Mario.zero superbot said that they couldn't get hold on some of the ps1 characters

violents4089d ago

@dylila

I think that's the point of the article. People were looking at it expecting a clone of smash bros and it wasnt. Since it didnt play like they expected no one liked it. Had it been a shameless ripoff, it may have taken some flak for it but probabley would have sold better.

zebramocha4089d ago (Edited 4089d ago )

@zero they did if the game came out in 1999,they had mgs,parappa,spyro,tomb raider,crash,legend of dragoon,soul reaver,ff,tiny tank.I don't know ever ps1 game but they did have enough characters.

Delive4089d ago

Just wondering, all the flaws with the game that made it an under appreciated game can be addressed with a title update, correct?

I'm thinking if they added some new modes and options for scoring points. release this in patch, replace the retail copies and move forward. Realistically, it's probably too late, but updating the game at least through a patch with more options added. This could push a few more copies to those who wanted a SSB clone closer to the original.

zerocrossing4089d ago

@zebramocha

"they had mgs,parappa,spyro,tomb raider,crash,legend of dragoon,soul reaver,ff,tiny tank"

They couldn't use most of the characters you listed since they are 3rd party, they would have been difficult to get permission for not to mention expensive.

No fault on Sony's part just means they hadnt got much going for them 1st party wise back then.

MaxXAttaxX4087d ago (Edited 4087d ago )

Please learn the meaning of a rip off. The War Z is an example of a rip off.
And character mash-ups isn't even an original SSB concept.

Are Tekken and Dead Or Alive Virtua Fighter clones or rip offs?

Are Final Fight, Guilty Gear, Skull Girls, KoF, JoJo's Bizzare Adventure and BlazBlue all Street Fighter II clones or rip offs?

Is Forza a Gran Turismo clone or rip off?

Is Super Mario a Pac-land clone or rip off?

Are Jump Super Stars, Digimon Rumble Arena, Battle Staium, Viewtiful Joe: Red Hot Rumble, Rag Doll Kung Fu, Rakugai Showtime and PlayStation All-Stars rip offs?

This is like the 1990s, where people called every FPS a Doom clone.
It's called a GENRE.

+ Show (5) more repliesLast reply 4087d ago
knifefight4089d ago

Hell yeah. My wife and I still play PowerStone 2 on Dreamcast and the PowerStone Collection on PSP. Great fighters.

Myst4089d ago

Fun game. Still have my fingers crossed that a three will show up someday...Someday ;_;

Myst4089d ago

I like the way this guy thinks!

Nerdmaster4089d ago

I think that if they made it in a classic fighting game style, like Street Fighter or even Marvel vs Capcom, it would have sold lots more. Even I, that have little interest in Sony characters, would buy it.

kayoss4089d ago (Edited 4089d ago )

If you think about All star improved upon what SSB came up with. The problem is that Sony has been so focused on hardcore gamers taht when this game was released only hardcore gamers knew who these characters were. The casual gamers had no idea. with SSB, a lot of the characters used are very iconic characters for both casual gamers and hardcore gamers so SSB had the upper hand. For kids and casual gamers who want the game they know the pokemon and Mario characters so of course the parents will buy it. For hardcore gamers, they know zelda and metal gear solid.
If you go up and ask a casual gamers who is Nariko? who is Kratos? who is Raiden? I will gauarantee you that most of the time they couldnt even answer your question. But if you asked them who is pikachu, mario, Bowser, and yoshi are? 95% of the time they can tell you.

3-4-54088d ago (Edited 4088d ago )

Yes...

Powerstone was unique and nobody could or has copied it since.

It also doesn't help that Sony decides to wash all it's games in Yellow. How can I tell ?

Look at the color " Blue " in this game.....it's washed out and not a pure blue....

Sony always tints everything yellow and thus is less vibrant. It makes things harder to distinguish.

small mistake but it's a dumb one they continue to make.

princejb1344088d ago

Nope should have copied smash brothers all the way
The special to get kills system just doesn't work so well
Is fun for a few rounds but than gets boring

+ Show (3) more repliesLast reply 4087d ago
Patashnik4089d ago

I don't think the Sony cast has as much weight or charisma as Nintendo's. They don't have quite the same level of appeal to really pull a game like this off...

LightofDarkness4089d ago (Edited 4089d ago )

I don't know why you got disagrees. None of these characters carry the same weight, recognition and ubiquity as Mario, Peach, Link, Donkey Kong, Bowser, Samus or Pikachu. You don't have to be a gaming die-hard to know who those people are, whereas people like Donte, Raiden, Parappa, those two Japanese mascots, Cole etc. are just not known to the general public, aka. the kind of people who like to play party games. Nathan Drake (maybe Kratos) is probably the most well-known character on the roster, and he's only been around for the last 6 years, and STILL is nowhere near the kind popularity of Mario etc.

Yes, I get that these characters are popular among SONY fans, but that's the only people who really want a game like this (with the current roster, at least).

If it had Solid Snake, Cloud, Sephiroth, REAL Dante, Chris/Leon, Abe, and ACTUAL classic Sony characters that people generally remember the brand for it might have done better, and while not necessarily as powerful as the Nintendo licenses, it would've done a whole lot more. Unfortunately, though, many of those characters are third party creations; which means that getting them into the game would be either impossible or prohibitively expensive.

zerocrossing4089d ago

It didn't help the fact that the majority of characters that made it into PASBR's character roster were from this gen... If you're not a fan of some of the new Sony franchises then chances are you aren't getting the game.

They should have went for the nostalgia factor and used more characters from the good ol PS1 PS2 days, Solid Snake, Cloud Strife, Sephiroth, Classic Lara Croft, Classic DMC3 Dante, or anyone one of these RE character (Chris Redfield, Jill Valentine, Leon S Kennedy, Claire Redfield, or even Ada wong), Crash Bandicot, Spyro, Mega man X, Zero, even if only half of these characters were available from the start, and the game played more like SSB it would have been a guaranteed success IMO.

gmoney05054089d ago

Why should the characters have the same amount of appeal for people to play the game? People should play the game and learn how to fight in the game and stop trying to say well i dont know this character so I think this character suck. Instead learn the in's and out's of the game and it will be great to people instead of them just trying to find something to complain about.

zerocrossing4089d ago

PASBR is supposed to be a game where you play as classic Sony characters that you like, that's the point of it after all, so if your favourite classic character isn't in it why should you buy the game?

dark-hollow4089d ago

its a mascot fighter like smash or MvsC 3, if characters doesnt matter then why dont make it a brawler with an all new fighters for it? in these type of games, the characters matters!

imagine if snake, cloud and other popular FF characters, crash, spyro, lara, RE characters, the original dante and much more from the rich playstation history it would be a MUCH more appealing game. i know for some of these characters its not up to sony, but IF they could get them one way or another, im sure it would do much better commercially.

chrispseuphoria4089d ago

The PlayStation 2 was the most dominant platform of last generation. Where was the GameCube? The least dominant. People care about Jak and Daxter, Kratos Ratchet and Clank, Raiden and Sly Cooper.

rluvah4088d ago

And PS3 is the least dominant this gen. If people care then why aren't they buying the game?

Theyellowflash304088d ago (Edited 4088d ago )

Whats funny about your post is even with the Gamecube's horrible console sales. Nintendo's exclusives still outsold every game you listed. Super Smash Bros, Mario Sunshine, Legend of Zelda, and Mario Kart destroyed Sony's exclusives in sales.

+ Show (1) more replyLast reply 4088d ago
lashes2ashes4089d ago

I would rather at least see a dev team try something new and fail than see them lose there passion over turning out the Same product time and time again.

sway_z4089d ago

I thought it was a shameless Smash Bros clone?

zebramocha4089d ago (Edited 4089d ago )

@sway z I guess you never heard of these games,thrill kill,out foxies,marvel vs capcom,agree the price was to high because I believe fighters shouldn't sale for $60 but $40,they had more characters than the original ssb.

sway_z4089d ago

@zebramocha

I've been gaming since home computers (1980's), so do not 'I guess me' what games I have or have not heard of...even the title design on the game cover suggested 'Clone'...granted the experience may have been slightly different, but you would have to play it to know that.

Agreed fighters should be budget priced...but the point is Sony will not suffer closing these middle quality studios...agree or not, it's just sound business decision making.

Irishguy954089d ago (Edited 4089d ago )

No, it nearly was, but they changed things for the sake of not being a shameless clone. And it ended up not nearly as good as Smash bros.

Going by experience and reviews -

Also, stop bring up games like "thrill kill,out foxies,marvel vs capcom,"

They play NOTHING like Smash bros or All stars. Just because they have 4 players doesn't mean they are the same or copies. All stars plays ALOT like Smash bros, and only differs in gametype. It's like playing Team deathmatch and then playing capture the flag in COD - Same game different gametype. That's what All stars in to Smash bro's/

Oh also, when All stars reveal was leaked like a year before it was actually revealed, it was literally called "Sony version of Smash bro's in production"

gmoney05054089d ago

Actually learn how to play the game before you called it a clone. The game plays nothing like smash bros. Only thing they have in common are they are fighters. Different type of gameplay. Different type of way to win.

Show all comments (57)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies13d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken13d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga13d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken13d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12513d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91313d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91312d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit12d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 12d ago
Christopher13d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit12d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal13d ago (Edited 13d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher13d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken13d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2313d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit12d ago (Edited 12d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder13d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts13d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades19d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken19d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades19d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken19d ago (Edited 19d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii19d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)