190°

Six Fantastic Video Game Opening Moments

"Nothing says “play me” like the opening moments of a game. They have to be gripping, punchy and enjoyable, providing a snapshot of what you can look forward to playing.

"Not every game manages to do this well though. Some start off far to slowly, relying heavily upon your own interest and drive to push on forward to the juicy meat that the game offers further in.

"Others reveal their goods prematurely, tempting you in with their alluring visuals and – what could be – interesting plot lines. Only to leave you bitterly disappointed just a few minutes later, just like a drunken kebab.

"When you do find that perfect balance though, it’s unforgettable and undeniably brilliant."

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ShadyDevil4089d ago

Idk about God Of War 3. Bioshock 1 is missing. and I think Half Life 1 should have made it not the 2nd one.

Tastynoodle4089d ago

The beginning of HL1 was a little too drawn out. HL2 managed to paint a stronger overall picture in a smaller timeframe than the first.

Just my thoughts :P

Starfox8114089d ago

This isn't an ultimate list, its just six titles. There are tons that could have been there. Uncharted 2's opening is hella powerful way to start a game too. Personally HL2's opening is far superior to HL1's where you sit for ages on a train into Black Mesa doing little to nothing, then you go about your daily working day. It's smart, but it doesn't have as big an impact on you as the destroyed lives of all those affected by your actions.

OhMyGandhi4089d ago (Edited 4089d ago )

I agree with shadydevil.
I loved the opening to Bioshock.
And I feel like the opening to the first half life was shocking and disturbing at the same time.
I actually like it when games take their time, allowing the player to be exposed to the world before the sh*t hits the fan. And the second that the lab test went wrong, my reaction is the same now as it was the first time I saw it, "Holy sh*t."
These are the nuances in pace that I enjoy, with a slower buildup that leads to absolute destruction and decay.
I suppose that I felt the same way playing through Chronicles of Riddick on the first xbox, walking towards the prison with the music playing and the dramatic movie title text slowly fading in and out.
It's all about the setup.

I loved seeing normal everyday life in Jurassic Park before the power went out, as I feel like I'm not being entirely thrust into chaos, but rather pulled every so slightly into an unavoidable situation.

The first half life did that to me.

Tontus4089d ago

Idk about your opinion, God of War 3 has the best opening of any game ever, amazing game. God of War: Ascension is the only game that can and will top it.

TheFirstClassic4089d ago (Edited 4089d ago )

Yeah I think GoW3 had the single most epic opening to any game ever, at least that I've played. There are others that are more emotionally powerful, but nothing that epic, I couldn't take my eyes off of it, it was insane.

Ascension may end up being a better game overall but I doubt it will be able to top that opening.

konnerbllb4089d ago

It would be nice if they can bring those games over.

+ Show (2) more repliesLast reply 4088d ago
ExCest4089d ago

I think the best opening goes to [insert Modern Shooter Game] where the building/plane exploded and I'm thrown into a firefight against terrorists with my fellow Marines.

Starfox8114089d ago

I found that far to slow to start for me. It wasn't until the Bollet mission that it took off. The Ifrit cave was fun, but once again the pace was a little dull - although it fitted the slow moving story well. =]

Qrphe4088d ago

Oh man, I remember not having a memory card when I first got this game and replaying it several times until the Dollet mission. Geez, the memories.

http://www.youtube.com/watc...
http://www.youtube.com/watc...

Riderz13374089d ago

God of War games always have amazing openings. I've seen the 30 minute starting gameplay (I'm sorry but I couldn't resist watching) and it looks incredible. Fighting on a monster that has over 100 arms? What other game can you play that has that???

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130°

Yuji Naka guilty of insider trading breaks silence to accuse Square Enix producer of lies

Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.

Profchaos7d ago (Edited 7d ago )

I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence

solideagle6d ago

can you please give some of us who don't know anything about this, a summary of what happened?

Chocoburger6d ago

Balan was knowingly rushed out by S-E, it had an extremely short dev cycle and was fairly low budget.
Naka was the game's director until near the end when he was fired or perhaps he quit, I forgot.

carrotcakeag6d ago

@Chocoburger Yeah they did fire and replace him which caused him to unload a bunch of rants about the company. The project only existed because of Naka in the first place, he convinced Square to give him one shot at making a platformer. They gave him an opportunity but pulled the rug out before he was done for reasons not explained.

90°

Top ‘Dragon Quest’ Producer Steps Down in Square Enix Overhaul

The top producer of Square Enix flagship Dragon Quest franchise is stepping down from the role, following delays in developing the next installment of the popular series.

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shinoff218312d ago

Please o please don't turn dragon quest into final fantasy square enix we dont wont that. Dragon quest works well just as it I. Plus you'll piss off Japanese fans to.

jznrpg10d ago

Hopefully they don’t. From this it doesn’t sound like that is the case and development is just taking too long.

280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies13d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken13d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga13d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken13d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long12d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197212d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic12d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 12d ago
DivineHand12513d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91313d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91312d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit12d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 12d ago
Christopher13d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6912d ago (Edited 12d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit12d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal13d ago (Edited 13d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher13d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken13d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197212d ago (Edited 12d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic12d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2313d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit12d ago (Edited 12d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder13d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts13d ago

Headline truncated:
"... off a cliff"

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