Ian Fisher writes: With the next-gen PlayStation console possibly being shown off later this month, Sony is obviously gearing up for a console launch within the next year and are of course they’re doing things that are required when spending truckloads of cash: trimming a bit of fat. Issuing lay-offs or making certain studios redundant is never a nice thing, but in the world of business it’s required to ease up the pressure one may feel upon their purse strings. Even then, the continued parting of ways Sony is doing with key 2nd party studios, the latest of which is SuperBot Entertainment, is distressing for various reasons.
From the cosmos to crash-landing back on good old planet Earth, come read through the best sci-fi-nastically games on the PS3
Starhawk over Warhawk?...... Dude, NO ONE should listen to you.
Odd choices for "best" more like you settled as these being the "best" that available to you at the time, cause a lot of these blow or were average to poor performers that ended up in bargain bin.
Missing too many great sci-fi titles here. The Void, The Resistance Series, Killzone 2 and 3, Enslaved, man.. there were so many, this is redicu-list.
Glad to see Resonance of Fate. Enslaved was pretty good too. I’m sure there are others nobody has listed but I’m too tired to try and think of anything
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
I think Sony got themselves into an unfortunate situation in regards to PS3 hardware pricing and adoption rate not being as quick as they perhaps wanted.
While I am against the fact that Sony had shutdown studios like Liverpool and have ended partnerships with studios like SuperBot, I can understand if its because they have decided to properly consolidate the games they will be making.
Hopefully things turn out much better with the PS4. Cant wait to see its unveiling.
If the games dont do well after sony publishes them, they get cut.. Thats the way it goes.. Not to say the games they made were bad but they didnt do too well in sales or didnt live up to sonys expectations.. Nx gen is going to cost way too much to risk publishing 1/2 assed games so they will keep the strong ones like Naughtydog, studio japan, Santa Monica, etc & probably divide those into other teams & hire new talent to work with them
That was way too boring to read very far. They took way too many words to say anything. It could have been a quarter the size. You don't need to write a book to get your point across. I have no idea what the point is though since I stopped reading.
SuperBot isn't much of a loss since they'have only ever created one game, and it isn't selling as expected.
Insomniac made their own choice, and it is well known that Sony tried to purchase them, but they want to do their own thing....bad move on Insomniac's part.
Eat Sleep Play isn't much of a loss with having only developed Calling All Cars and a couple of Twisted metal games.
Lighthouse Interactive made a couple of good multiplayer games, but the single player for Starhawk wasn't all that good, so they have nobody but themselves to blame for turning to the mobile phone market.
Zipper Interactive was my favorite studio during the PS2 days, but the people running the studio didn't listen to the fans, and ultimately screwed up one of the most popular franchises on the PS2....SOCOM. These guy were a bunch of morons and deserved to get shut down.
Sony Liverpool was just an unproductive studio, so ...whatever.
The best game developers in the entire industry are:
- Naughty Dog
- Polyphony Digital
- Sony Santa Monica
- Guerrilla Games
- Guerrilla Cambridge
- Sony Bend
- Sucker Punch
- Media Molecule
- Evolution Studios
- Team Ico
- Sony Online Entertainment
I'm sorry, what was this article written for again? What a waste of time lol
Sony have BIG name studios as it is...I never heard of Super Massive games before PS All Stars was announced, and Sony Liverpool only really made the Wipeout series this gen...
Sony Liverpool (formerly Psygnosis) were famed for the F1 series on PS1 too...
I will miss 'Wipeout' though...fond memories ;(