200°

Sony should (but won’t) make the PS4 backwards compatible

An editorial about the lack of backwards compatibility transitioning to the next generation compared to the transition for the current one.

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cgmagazine.ca
NastyLeftHook04088d ago

100% of these articles are false information until i see what's up feb 20.

buddymagoo4088d ago

I'm prepared for the announcement that it won't be, then if it is, it will be a mega bonus.

If I expected it to be backwards compatible and it isn't I would be devastated.

LOOK_AT_THIS_I4088d ago

Here's the solution for this. If they switch up the cell for another type of system and it wont/cant be added to allow for ps3 game play then this is where the Gaikai service comes in.

They have the ability to track the game in the console possibly with the "used game patent" way to determine a legit copy. This allows the person to put the ps3 game in the ps4, the system scans for legit copy and allows streaming access through Gaikai.

I dont know how it would work with digital/psn games but a similar method could be utilized to ensure backwards compatibility with next gen and not have to keep two consoles out side by side. (Just a thought)

007Bond4088d ago

Both PS4 and 720 better have backwards or it will suck bigtime!

cannon88004088d ago (Edited 4088d ago )

I think it's going to be backwards compatible. I Think that they are going to make two different models of ps4. One with the amd apu/dedicated gpu and another with the amd apu/dedicated gpu and cell broadband engine. It's nothing out of the ordinary if you think about it. Emotion engine was in the ps3 before and then it was removed. Maybe the same thing will happen once they see that not many people are buying the backwards compatible version because it would be more expensive, but this is my opinion.

+ Show (1) more replyLast reply 4088d ago
smashcrashbash4088d ago (Edited 4088d ago )

Wait.How are 100% of the articles false information when you don't know how much truth there are to them? Several articles state that they have sources that informed them of these things but you have no sources at all so how can you be sure they are 100% false? .

FragGen4088d ago (Edited 4088d ago )

Agreed. But to be honest, since they are switching to an intel based architecture, I would be willing to bet a fairly significant sum that it will not be backwards compatible (at the H/W level, anyway, barring some tech like streaming old games) since the PS3 will have an entirely different CPU architecture from the PS4.

It probably isn't worth the cost given the technical barrier and the value (to Sony in terms of sales) of the backwards compatibility. They traveled that road on the PS3 original launch and abandoned it, so I'm guessing they won't even consider it this go around since it will be expensive.

Conzul4088d ago

Um....Intel? I thought it was AMD.

Conzul4088d ago

Um....Intel? I thought it would be AMD....

Muerte24944088d ago (Edited 4088d ago )

At the launch of a new system, you definitely need backwards compatibility. Even with the Wii U extensive launch lineup, the games for the system are feeling long in between one another. Wii U's launch window was considered to be one of the best. Once the new platform's library is substantial enough to stand on it's own, then and only then, should backward compatibility be debatable(it should still remain optional). Backwards compatibility was actually a really big selling feature for the PS2. It was something that Sony's competitors couldn't replicate.

+ Show (1) more replyLast reply 4088d ago
THC CELL4088d ago

I say make it optional id pay extra

SandWitch4088d ago

Yeah, a separate SKU with B/C would be nice

bakagaijin784088d ago

I was about to post this very thing. Sony should make B/C an option and charge more for it. Then make a cheaper SKU for those who don't care about B/C.

dgonza404088d ago

That's brilliant for the hardcore, but it's confusing to the general public.. With a bunch of different SKUs for just the amount of storage it would have, having seperate SKUs in the mix makes it harder to inform the consumer on what would be the right SKU for them.

I'm definitely for it, but I know why Sony wouldn't do it.

bakagaijin784088d ago (Edited 4088d ago )

But then in cases like this wouldn't the general public just go for the cheaper version if they don't know any better? No harm, no foul.

I understand what you mean, but consider that there are tons of products out there with multiple SKUs based on what they provide (iPhones and iPads come to mind) and the general public seems to make their purchasing decisions just fine.

Seriously though, I bought a launch PS3 with B/C and loved it. It died last year and I was disappointed that I couldn't replace it. Instead I bought a new PS3 AND a PS2... but its just not the same. I would have paid more if I could have bought a PS3 that would play my PS2 games simply for the space-saving and convenience.

Double_O_Revan4088d ago

And how does the public sort it out now ow many versions of the Ps3 there are/have been? They figure it out, or ask someone.

They managed to figure it out with the Premium vs Arcade edition of the 360, same for the 60GB vs 20GB during launch, and even with the regular vs Deluxe WiiU. Previous situations point to the public buying the MORE Expensive models.

This would be the same situation. The public isn't always as stupid/uneducated as we like to think.

HarryMasonHerpderp4088d ago

Maybe it could be part of the PS plus scheme? if it crosses over to the PS4 that is.

Donnieboi4088d ago

I don't understand. What do u mean (please)?

HarryMasonHerpderp4088d ago

If you sign up with playstation plus on the PS4 you get backwards compatibility with PS3 games.
Would be a nice perk for Plus subscribers.

Lvl_up_gamer4088d ago

I think that PS+ will be combined with gaikai. It will be around $50 a year and on top of all the content you currently get with PS+ you will also get all the PS1 PS2 and PS3 titles giving Sony and the PS4 the largest library of games next gen and in history on a single console.

The downside is that you are paying for PS3 games again through a paid online subscription.

HarryMasonHerpderp4087d ago

Yeah I could probably see that happening.
Especially with the Gaikai part.
All will be revealed at E3 2013 :)

+ Show (1) more replyLast reply 4087d ago
FragGen4088d ago

I'll probably just keep my two PS3s and add the PS4 to the mix. All my TVs have more than 1 HDMI input. LOL.

+ Show (2) more repliesLast reply 4087d ago
GribbleGrunger4088d ago

The only reason Sony wouldn't offer BC is because they're still selling the PS3. It's not something I like, but I can see how it makes sense for Sony to do this, and anything that makes Sony money is good for me in the long run.

KrisButtar4088d ago

But but... They were still selling ps2's when the 60GB ps3 came out. :)
I hope they would have an option like 2 models one that was BC and one that wasn't

OpenGL4088d ago

Or because they're switching to an x86 platform using AMD APUs, which are nowhere near fast enough to emulate something as complex as the PS3.

FragGen4088d ago (Edited 4088d ago )

EXACTLY. I really doubt the cost in terms of development and support to have some backward compatibility between two completely disparate CPU architectures, that will likely not even work well, is something Sony sees as "making sense" or, more importantly, money for that matter.

Qrphe4088d ago

I honestly don't care about BC. If anything, I'd say don't include so I don't have to pay for something I will not use.

cervantes994088d ago

PS3 backwards compatibility would be great because this gen is HD unlike the last so the PS3 games will look fine on HD TVs.

However, the Cell would need to be included in the PS4 hardware which would raise the price and Sony would be grilled for a high price again.

I would like to see a premium SKU that includes hardware BC for $499 and a standard PS4 w/no BC for $349 - $399.

I don't want to have to stream my games when I have a hard copy sitting on my shelf. BC is only great during the first year anyway for the most part. Once I taste PS4 greatness - PS3 will seem old and clunky.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies12d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken12d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga12d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken12d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6411d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long11d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197211d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic11d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 11d ago
DivineHand12512d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91311d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer11d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit11d ago (Edited 11d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91311d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit11d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 11d ago
Christopher12d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6911d ago (Edited 11d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit11d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal12d ago (Edited 12d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher12d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken12d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197211d ago (Edited 11d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic11d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2311d ago

Correction, they have no issue playing good live service games

shinoff218311d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit11d ago (Edited 11d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder12d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts12d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades18d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken18d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades17d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken17d ago (Edited 17d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii17d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit19d ago

Big victory for Sony. And a long time coming.

DarXyde19d ago (Edited 19d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

19d ago
Profchaos19d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9519d ago

Patents suck. Most of them are complete garbage.

Knightofelemia19d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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