"When you look at the world of entertainment outside of gaming, there are many genres, but the most popular in film, television and literature always seems to just be basic, run-of-the-mill drama." | Explosion.com
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
I think it's improving day by day. Consider the Walking Dead game. It's more like a movie and a lot less like a game.
we need more gameplay in games to elevate the medium.
Why bother 'elevating' to the level of mediums which many people find irrelevant...
You cannot put true 'drama' in most games. Angry birds with deep emotional attachment? Mass effect with a heart rending scene involving disabled kids and heroin?
Naughty Dog says hello.
I Agree.
Drama is not a must in all games but in order for that Genre to grow it has to be able to convey all of the genres of the other mediums.
But the problem is how do you do that and still make things fun
or still give the player a sense of control