MasonicGamer.com - We’ve all been there before when playing a video game. You know - stuck. We swear we’ve checked everywhere, but nothing seems to trigger that next cutscene and advance the game. We’re sure we’ve done all we can, but haven’t moved beyond this point in hours. Thankfully, before we remove the game from the system and throw it against a wall, we have a large number of resources to turn to: Strategy guides, FAQs, walkthroughs and forums will always point us in the right direction, but I can’t help but feel a little guilty whenever I resort to them.
This aspect of gaming has changed so much over the years. As a kid, there was very little information available to help with games. Sure, there were expensive strategy guides and the even-more-expensive Nintendo Hotline, but most of the tips and tricks I learned were acquired in the schoolyard. Back then, I’d absorb every little tidbit I could that may help me advance in a game, but these days, I only seek advice if I really need it. Of course, sometimes I need it right away.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Usually if there is a puzzle or something like that in a game and I have tried for hours I'll check a Youtube walkthrough. Cool thing about the Wii U is that you can bring up walkthroughs on the Gamepad while you are playing.
depends. When I finish the game for the first time and I want to do better or find secrets for the 2nd run then that's when use guides
games these days put everything in front of your face. Faqs and guides are useless now.
When you're playing Dark Souls (just kidding). Seriously though, Dark Souls' community thrives because of their Wiki. It's actually very interesting.