OXCGN:
"I’m always after new experiences.
Therefore, I recently purchased a PS3 for Christmas, and one of the first games I bought was the highly-touted Uncharted: Drake’s Fortune.
I soon realised, that even though I’ve had my PS3 for just under a month, I’ve blasted through the Uncharted Series, as well as Ghost Recon: Future Soldier and DOOM 3: BFG Edition.
It got me thinking: have my skills as a gamer increased over time, or are games not as challenging as they once were?"
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
I definitely agree that games have gotten easier, but I disagree with Max Payne 3. That was a legitimately difficult game.
we have different difficulty settings on most games and even on their hardest they are still easy. When you go from Ninja Gaiden 2 to Ninja Gaiden 3 the difference is like night and day and it's the same with every single game this gen. And let's not even talk about the ones from Nintendo. Mario Galaxy is so easy even a baby could beat it.
To finish halo 4 on legendary, in fact I did the last levels on a lower difficulty.
uh yeah, seriously the last game i played whare i felt i had to try but i liked it still was darksiders 2 on apocalyptic, besides that every game in 2012 was easy ,heck i beat prototype 2 on the hardet difficuly and platinumed it in 2 days and those days were when i had to go to school.
I don't think it's so much that games have gotten easier, it's just there is WAY too much hand-holding.