140°

NVIDIA GeForce Titan Is Not GTX 780 – Performance Surpasses GTX 690

A bucket load of rumors have hit the net with various chinese forums leaking details of NVIDIA’s upcoming flagship mammoth ‘GeForce Titan’. The NVIDIA GeForce Titan was leaked only a week ago showing that it NVIDIA would be launching a GK110 based consumer GPU at a price point of $899.

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wccftech.com
ATi_Elite4092d ago

This is Nvidia's Pro Graphics and compute card for doing Auto-Cad, Dev stuff, and High end Rendering stuff.

also it acts as a Compute card to do massive calculations.

It is NOT a every day Gamers Graphics card!

BrianG4093d ago

Ok, here is my problem with the rumor. The rumors started saying that this new Titan card would achieve about 85% of the power a 690 has, which a lot more believable than the card being more powerful than a dual GPU that just launched the previous gen.

I can't possible believe the info in it because they mention AMD's HD 8000 series. Which for anyone who follows tech news for computer hardware knows that the HD 8000 series is already available Q1 2013 for OEM parts. For companies like Dell, Alienware (owned by Dell), HP, and other computer manufacturing companies. The HD 8000 series is not the next level of consumer GPU's from AMD.

End of rant.

Orpheus4093d ago

What you have said may verily be true. But 8800 ULTRA did outperform the dual chip 7950GTX

jmc88884092d ago

Maybe, but it isn't unheard of that Q1 launches are moved to Q2. OEM's usually get them first, and it's possible the OEM's get them very late Q1 and stores/new egg get them early-mid Q2.

I don't understand what you mean about the 8000 series unless you think they're changing the nomenclature for its next line. Their current series is the 7000 series.

This is still a big rumor, and I do share some skepticism since when the pro cards were released the numbers shown made it incompatible with gaming in any significant way compared to their GTX line, it is an intriguing possibility if it can.

It'll be interesting to see how an ATI 8000 series (or whatever it's named) measures up to the rumored power of the Titan. Though if that is it's name it better be powerful like they said or else the name is a waste and bad idea.

BrianG4091d ago

The reason I said that about the 8000 series comes down to the specs.

http://www.amd.com/us/produ...

If you look at the specs, the high end 8000 series cards are re-brands of the high end 7000 series cards. Nothing different. The low end 8000 series cards are re-brands from even older generations.

They would be selling old hardware with a new name if they released it to the general public for sale after making it available as OEM parts.

And remember skipping a branding generation happened before. Look at the GTX 300 series, it only exists as OEM re-brands.

ThatGuy24093d ago

THAT GPU IS A BEAST!!!I have a gtx680 and ill wait about another 4 or so years before i buy a new gpu.....

FlyingFoxy4093d ago (Edited 4093d ago )

My problem with Nvidia is when they release those rediculously overpriced (mars?) cards that cost £800 (around $1300) that are at most 10% better than the high end cards that cost half that price! what a huge waste, if they are going to release a card like that then it should be at LEAST 2x faster than their fastest card. Instead it's just a dumb cash cow, which i really don't see being milked.

However, i find that when we get bad resource hogging games like Crysis the difference between a mid end card to a high end card is not much at all. They need to make regular high end cards have more performance to be worth their cost.

Saying this, i can play all i want like Left 4 Dead 2 and Killing Floor fine maxed out on my 5870 without worry of the framerate dropping below 60fps, even my 8800 GT's in SLi couldn't do that before. I got my 5870 on launch and haven't needed to upgrade it yet. I definitely will when Source engine 2 is announced though.

jmc88884092d ago (Edited 4092d ago )

Everyone has a different threshold for buying a card, and it's all up to them to justify the price.

But you have some things pretty majorly wrong.

The top end card in the states cost $999-1099, which is a big difference from $1399.

It WAS close to 100 percent better, not 10 percent.

The GTX 680 was 10 or so percent better than the GTX 670 (what I have) but these cost $399-449 for the 670 and $499-599 for the 680.

I had the 5850, the card 10 percent slower than the 5870, and the GTX 670 floors the 5850. It's well over 2x it. Took games running in the 20's to 60's or above.

Graphics have advanced majorly since Left for Dead 2. That's really not a demanding game and hasn't been for many years. The GTX 670 can run it maxed out at 1080 and pull over 220fps whereas BF3 on ultra looks amazing and runs at ~60fps.

Crysis 3, Far Cry 3, Metro 2033 (and I'm sure the upcoming one Last Light) are even more demanding.

Hey buy what you need, and I hear you with Valve's next step, but there have been significant advances since Left 4 Dead 2.

While the ATI 5XXX line was a DX11 part, it really wasn't powerful to use it well. But since last year the mid range cards have been rocking DX11 games like how DX11 was made to be rocked.

This titan card is a beast, and the GTX 7 line should be insane. If that isn't a Maxwell card and is still a Kepler one, then the GTX 8 line is simply going to be amazing.

Personally I feel I'm good and will reevaluate if I need to upgrade when Star Citizen comes out in late 2014. Even then I could rock this card for another 3 years.

DFresh4093d ago

Damn technology moves along fast.
My EVGA NVIDIA GTX 660ti will hold me over fine for the next 4-5 years.

Feralkitsune4093d ago

fuck yea it does, I'm still getting along fine on my 465gtx. lol

jmc88884092d ago

It definitely can if one wants or needs for it to.

As with any card you'll need to lower settings as years go by (as lower settings will = what they are at higher settings today), but it definitely run games beautifully for years.

Also double the raw power of the rumored 720/PS4, and even after years of design advantages and as people get used to coding on the new systems should still be decently more powerful.

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330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan3d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani3d ago (Edited 3d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville3d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3602d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto3d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole3d ago

Well... its a coffin man. So atleast 4?

Tacoboto3d ago

PSSR in the fall can assume that role.

anast3d ago

and those nails need to be replaced annually

Einhander19723d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto3d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack2d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19722d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic3d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL3d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack2d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

2d ago
Yui_Suzumiya2d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1012d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1696d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan6d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher6d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi6d ago

The irremoval ad makes it impossible to read article

Tzuno6d ago (Edited 6d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing6d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser815d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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techraptor.net
Eonjay26d ago (Edited 26d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS27d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor27d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS727d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree26d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville26d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12526d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos27d ago (Edited 27d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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