Games, as a whole, are too easy. From a publisher and developer’s perspective, it makes sense – create a product that can be played by as many people as possible, and then there’s a good chance they’ll all buy it. The problem is it makes the games dull, unoriginal and utterly pointless.
-PSLS
"The German-Austrian-based indie games publisher Toplitz Productions and indie games developer Game Island, are today super happy and excited to announce that they have just kicked-off an playtest period for their first-person survival/adventure game “Serum“ (the said playtest is live right now for PC via Steam)." - Jonas Ek, TGG.
"The Watford-based /(the UK) indie games publisher Wired Productions and Shanghai-based (China) indie games developer POLLARD STUDIO, are today very happy and excited to announce that their psychological thriller "Karma: The Dark World", is now currently in development for PC (as announced during the Wired Direct 2024 live event)." - Jonas Ek, TGG.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
If you go back and start playing some old school ps1 classics, you'll find that having limited lives or limited restarts force you to be more careful and at times more strategic.
Is that a lemur?
Agreed. I think that the death of the classic RPG was due to dumbed down concepts that were accessible to more players. Fortunately Ni No Kuni breaks that trend, but it is still perilously present in so many other AAA titles it's a little bit disgusting. Fresh indie games that break the mold are quite refreshing.
It's because publishers main concern is selling millions of copies and huge profits in return
^^ so true. That's why my year has been consumed with games like DayZ, FTL and Dwarf Fortress - these devs aren't selling out to maybe a dollar.