Games, as a whole, are too easy. From a publisher and developer’s perspective, it makes sense – create a product that can be played by as many people as possible, and then there’s a good chance they’ll all buy it. The problem is it makes the games dull, unoriginal and utterly pointless.
-PSLS
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
If you go back and start playing some old school ps1 classics, you'll find that having limited lives or limited restarts force you to be more careful and at times more strategic.
Is that a lemur?
Agreed. I think that the death of the classic RPG was due to dumbed down concepts that were accessible to more players. Fortunately Ni No Kuni breaks that trend, but it is still perilously present in so many other AAA titles it's a little bit disgusting. Fresh indie games that break the mold are quite refreshing.
It's because publishers main concern is selling millions of copies and huge profits in return
^^ so true. That's why my year has been consumed with games like DayZ, FTL and Dwarf Fortress - these devs aren't selling out to maybe a dollar.