BioWare adventures are known for their romances. It's one of the first thing players talk about with their friends; "Who did you go for?"
Dragon Age writer David Gaider isn't too keen on them. He discussed the topic at length on his blog.
Summerfall Studios co-founder David Gaider speaks in favor of industry unionization and his studio's four day work week.
Dwarf Fortress co-creator Tarn Adams blasted execs behind layoffs as "greedy, greedy people."
Well with people it depends on which studio are we talking about, Rockstar can hold a live execution and someone will say "I also got executed in my job it's alright"
Sometimes developers want to work overtime because they are passionate about what they're creating. No one should be forced to do it, but it shouldn't be frowned upon. Keep crunch going for those that want to do it, but don't ostrasize others in the dev team for choosing not to.
I’m so tired of this argument. I hate to break it to you people who still live in your parents house, but in the real world people work overtime. I’m a coatings technician and I work 70 hours a week to take care of my family. I’m so sick of companies getting ridiculed for expecting hard work from their employees. When I hired in to my company they made it clear there would be overtime and I agreed to it so it is what it is. The attitudes of people born in the last 25 years is everything that is wrong with our country. How about instead of getting paid nothing to be an advocate for laziness and government support of everyone who has “depression” you actually do something productive.
PS
If you’re so appalled at these companies then stop buying their games.
The entire industry just seems like a problem is been eating itself since lockdown ended globally thinking that this infinite growth was forever and making investments on the back of that.
Now everyone's back to their normal lives games are still popular but since people can get outside they still obviously decline.
During lockdown globally people were playing live service titles constantly as a form of socialising now that's not as needed and despite still being popular they are declining yet every publisher is banking heavily on them. I don't play live service games much but during lockdown like everyone else I played warzone with friends every weekend for hours on end as a social activity
I'll be honest this last few months I've spent far more time playing earthbound on NSO for the first time than my ps5 which I haven't really touched since Spiderman 2 and re4 VR late last year. To me this generation feels like an everlasting dry spell broken by the occasional good game but followed by another long stretch of nothing.
Point is these live service games seemingly take more resources and manpower to develop they rely on crunch and exhausting employees to breaking point with a traditional game that ends or slows down at launch but a live service game that's where it only ramps Up
Wake up. Lots of businesses and corporate jobs deal with overtime especially when it comes to deadlines. Shut up with this bullsh*t.
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
Here are some great action role-playing video games to play while waiting for the highly anticipated Dragon’s Dogma 2.
The good idea: extraeneous dialog trees to give insight into characters, amusing lines, further characterization, etc.
The bad idea: EVERYBODY HAS SEX! AT THE DROP OF A HAT!
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I think the problem lies simply in thinking of these relationship mechanics as "romances." I think things would be better--and these relationships would be implemented better--if the default was "friendship."
You know, so we could talk to NPC party members without them suddenly thinking we want to bump uglies. If romance is present in a (W)RPG, it should ONLY exist--in any capacity--if the player initiates it.
That, I think, would solve all or most of the issues people have.
There's romance and then there's bioware sex play