230°

New Fallout Game is on the Way - Voice Actor Tweets

The Voice actor, Erik Todd Dellums, widely known for his role of radio DJ "Three Dog" in the post apocalyptic Bethesda RPG Fallout 3, has just tweeted at the possibility that more could be on the way, exciting Fallout fans everywhere.

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videogamesuncovered.com
corrus4121d ago

Double HELL YEAH !!!!!!!!!!!!!!!

NukaCola4121d ago

A hundred thousand times PLEASE!!!!!

Root4121d ago

So this means that it's not taking place another 100/200 years in the future...you know with Three Dog still being in the game.

I wonder if you'll be playing the the lone wanderer again. Facing the world a few years later after the waters of life machine has been turned on

Furesis4121d ago

it's just his voice actor, he can do other voices as well you know

Root4121d ago

Well if thats the case he would of done other voices in Fallout 3 but he didn't. He just did the one, meaning he's probably playing himself again or at leas the son of Three Dog

Son_Lee4121d ago

Fallout 4 is probably my most anticipated game that isn't even announced it. However, it's fairly obvious they're working on it in some capacity.

Theangrybogan4120d ago

Wow people must know you really well to be able to disagree with your most anticipated game, lol.

Despair6664121d ago

Cool...going to play fallout 3 & fallout NV now

Detoxx4121d ago

Already played the shit out of these games :D

Nate-Dog4121d ago

AWESOME. As long as it isn't as glitchy as the past 2 games have been at times, I'm down for it now baby.

grailly4121d ago

I really don't care, I just want more fallout

Nate-Dog4121d ago

I want more Fallout too, but I don't want to pay for a broken, unfinished game. The fact that so many people have no problem doing that is the same reason why we continue to get unfinished and rushed games.

Skate-AK4121d ago

Awesome. Hopefully the engine runs better on Next Gen hardware.

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220°

Fallout 4 – Why Was it So Divisive?

The RPG has seen an explosion in popularity thanks to Amazon's TV show, but it was Bethesda's most controversial Fallout for a long time.

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gamingbolt.com
thorstein12h ago

I loved it. And I platinum'd it. I guess it's like most "divisive" games. If you don't like it, so what? Let those that do, enjoy it.

Eonjay4h ago(Edited 4h ago)

The article is trying to create fud where there was none. It has an 87 meta (on PS4). There is nothing divisive about it. It was well received. Period. I don't remember any arguments except for some performance issues when it first came out. Thats it.

VenomUK2h ago

I really enjoyed Fallout 4.
I loved the halfway goal of what you are building towards. I had a good sense of what it was and then when you finally are almost there the music builds up - beautiful!

@Eonjay Forget the meta scores there are plenty of people who loved Fallout 3 but thought Fallout 4 was a bit of anticlimax and I do get it. Pete Hines the retired head of Bethesda's PR was even asked about it, and his answer was that it was because it simply didn't have the novelty of being brand new that Fallout 3 had.

CantThinkOfAUsername8h ago

Whatever they do, Fallout 5 is guaranteed to be dogsh*t.

ChasterMies8h ago

Fallout 4 wasn’t so much divisive as not very good. But there aren’t many first person RPGs so what else are fans of the genre supposed to play?

FPS_D3TH8h ago(Edited 7h ago)

I think it was the lack of morality gameplay and lack of path to completion options compared to what fallout 3 and New Vegas offered. I think the issue mostly arose because of the voiced protagonist and how many lines of dialogue that needed to be recorded. Didn’t leave for many options beyond “good” “sarcastic douche” and the odd question or two for nearly every interaction. Personally I thought the game was fantastic as an adventure and exploration game, I liked the park system and base building, but the rpg aspects were fairly gutted. It made shooting much more tolerable too but it still wasn’t anything fantastic. The faction choices were ok and I felt like they all provided a more grey moral choice dilemma compared to older games which felt more good/evil but it wasn’t presented as such as prominently as I would’ve liked. You had to do some more internal and critical thinking of your own to come to decide why you’d support one faction over another unless you were in it just for some in game benefit or another.

Friendlygamer7h ago(Edited 7h ago)

1 Bad writing, the main quest is terrible. The sense of urgency of the story is at odds with the open world nature of the game

2 Boring, bland factions

3 too much personality for the main character. The game decides that you're married, that you love your son, your voice... a rpg like fallout should have a blank slate mc

4 dead open world. Fallout 3 and nv have a bunch of small cities and locations on their maps that give you interesting quests and dialogue. In Fallout 4 it feels like 80 per cent of the map is focused on combat and environmental storytelling, it feels more like a post apocalyptic action game rather than a dialogue heavy rpg

Fallout 4 is a very fun open world fps with really cool environmental storytelling but a very poor rpg

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360°

Fallout 4 For PS5 And Xbox Series X – Everything You Need to Know

For those looking to jump into the post-apocalyptic RPG for the first time, here's everything you need to know about it and its upcoming next-gen update.

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gamingbolt.com
Barlos1d 13h ago

Got it installed on my PS5 ready for this. Not sure I'll play it very much though because I didn't like the settlements feature, it just never seemed to gel with me.

Looking forward to giving it a shot though

just_looken1d 12h ago

Use manual saves keep them backed up on ps4 it was a crasher

Just a fyi

Barlos1d 8h ago

Hopefully it won't be after the update. Mind you it'll probably introduce some new bugs 🤣

Yui_Suzumiya20h ago

I was lucky and had minimal bugs at launch in 2015. I got the platinum trophy a month after launch.

Seth_hun1d 8h ago

You probably need to download the native ps5 version, its not just a patch

Abear211d 2h ago

This was my question, article states it’s a native version so will need to re-download when it releases.

Hoping it’s not a Bethesda buggy mess as the game has been out forever, but not holding my breath. Also unsure if saves will transfer, unlikely as again it’s a new version of the game

banger881d ago

"Not sure I'll play it very much though because I didn't like the settlements feature, it just never seemed to gel with me."

Doing the settlement related crap isn't mandatory, feel free to ignore it.

anast1d 12h ago

Hopefully it's playable by now.

just_looken1d 12h ago

tod: Can you load the start menu?

q&a: yes

Todd: does it load in allow you to move?

Q&a: yes

Tod: Great its gone gold ship it that is the quality we here strive for.

TheEroica15h ago

Naughty dog would've charged us 70 bucks for this. Thank you Bethesda!

anast12h ago

@Eroica

It's free because they are going to let AI do most of the work.

6h ago
Barlos1d 8h ago

It was always playable for me on my PS4 Pro. I don't recall any issues aside from the usual 'Bethesda Bugs'. Nothing even close to game breaking.

just_looken1d 3h ago

Now yes but first year it was very bad and you had to watch the save file size

Barlos1d 3h ago (Edited 1d 3h ago )

@just_looken

No I mean even back then, I can't recall any significant issues. Funny thing with the save file size is there were serious problems with Skyrim on PS3 because of the save file, until it was patched. Seems that Bethesda just don't learn.

Abear211d 2h ago

Far Harbor was barely playable on Pro for me, it was a slide show in the fog. I’ve been waiting for this patch for what seems like forever!

23h ago
brando0081d 7h ago

Tried to play it again on PS4 last week to finish Far Harbour, the game kept crashing on launch. Hopefully this new patch let's me start the game lol

Abear211d 2h ago (Edited 1d 2h ago )

If Far Harbor is butter smooth and this baby has a smooth release overall I’ll take back everything terrible I ever said about Bethesda. This is the best game they put out in the last ten years. Still betting on a Day one patch incoming though and probably more to come. They should allow pre load bc their servers are gonna get boinked.

Profchaos16h ago

Yeah far harbour on the PS4 was playable for me but wow did that fog cause significant slowdown killed off any desire to explore and instead I would go point to point as fast as possible.

gold_drake1d 7h ago

theres not rly much to know, other than the update comes out next week haha

Abear211d 2h ago

Here’s the one Pro Tip you need—play as Evil, it’s impossible to keep track of who you are supposed to be for and against with all the Factions—I say F them all and play Evil so it’s no stress! Lol

kneon1d 2h ago

I never finished the game because I got to the point where the game really wanted me to pick a side, I didn't want to side with anyone so I just stopped playing. It's pretty rare for me not to finish a game, but it just got boring.

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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex2d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville2d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya1d 14h ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic1d 13h ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip1d 11h ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic1d 13h ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos1d 18h ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando1d 16h ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger1d 7h ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 1d 7h ago
raWfodog2d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws1d 22h ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus1d 11h ago

Is saving money inherently greedy behavior?

northpaws1d 1h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic1d 13h ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo2d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris2d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA2d ago (Edited 2d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA1d 16h ago (Edited 1d 16h ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast2d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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