The Voice actor, Erik Todd Dellums, widely known for his role of radio DJ "Three Dog" in the post apocalyptic Bethesda RPG Fallout 3, has just tweeted at the possibility that more could be on the way, exciting Fallout fans everywhere.
The RPG has seen an explosion in popularity thanks to Amazon's TV show, but it was Bethesda's most controversial Fallout for a long time.
I loved it. And I platinum'd it. I guess it's like most "divisive" games. If you don't like it, so what? Let those that do, enjoy it.
Fallout 4 wasn’t so much divisive as not very good. But there aren’t many first person RPGs so what else are fans of the genre supposed to play?
I think it was the lack of morality gameplay and lack of path to completion options compared to what fallout 3 and New Vegas offered. I think the issue mostly arose because of the voiced protagonist and how many lines of dialogue that needed to be recorded. Didn’t leave for many options beyond “good” “sarcastic douche” and the odd question or two for nearly every interaction. Personally I thought the game was fantastic as an adventure and exploration game, I liked the park system and base building, but the rpg aspects were fairly gutted. It made shooting much more tolerable too but it still wasn’t anything fantastic. The faction choices were ok and I felt like they all provided a more grey moral choice dilemma compared to older games which felt more good/evil but it wasn’t presented as such as prominently as I would’ve liked. You had to do some more internal and critical thinking of your own to come to decide why you’d support one faction over another unless you were in it just for some in game benefit or another.
1 Bad writing, the main quest is terrible. The sense of urgency of the story is at odds with the open world nature of the game
2 Boring, bland factions
3 too much personality for the main character. The game decides that you're married, that you love your son, your voice... a rpg like fallout should have a blank slate mc
4 dead open world. Fallout 3 and nv have a bunch of small cities and locations on their maps that give you interesting quests and dialogue. In Fallout 4 it feels like 80 per cent of the map is focused on combat and environmental storytelling, it feels more like a post apocalyptic action game rather than a dialogue heavy rpg
Fallout 4 is a very fun open world fps with really cool environmental storytelling but a very poor rpg
For those looking to jump into the post-apocalyptic RPG for the first time, here's everything you need to know about it and its upcoming next-gen update.
Got it installed on my PS5 ready for this. Not sure I'll play it very much though because I didn't like the settlements feature, it just never seemed to gel with me.
Looking forward to giving it a shot though
Tried to play it again on PS4 last week to finish Far Harbour, the game kept crashing on launch. Hopefully this new patch let's me start the game lol
Here’s the one Pro Tip you need—play as Evil, it’s impossible to keep track of who you are supposed to be for and against with all the Factions—I say F them all and play Evil so it’s no stress! Lol
Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.
It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.
They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.
I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?
I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.
I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.
For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content
I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.
You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.
Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.
Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.
The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.
Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.
HELL YEAHHHHHH .
Fallout 4 is probably my most anticipated game that isn't even announced it. However, it's fairly obvious they're working on it in some capacity.
Cool...going to play fallout 3 & fallout NV now
AWESOME. As long as it isn't as glitchy as the past 2 games have been at times, I'm down for it now baby.
Awesome. Hopefully the engine runs better on Next Gen hardware.