Venture Beat writes: Even if we haven’t wanted to admit it, we’ve all known for quite some time that the days of abundant Japanese console role-playing games are behind us. If you’re like me, you kinda secretly hoped a few breakout titles would swoop in and save us from this seven-year drought we’ve been living through.
I believe we will see the number of high-quality JRPGs on major consoles continue to decrease as this generation comes to a close and the next one begins. We must accept this reality if we’re to make peace with the void that’s been left since the PlayStation 2 generation ended. Developers and publishers have tried to make JRPGs work in recent years but have found the task difficult. They’ve tried and often failed to deliver deep, engaging gameplay while attempting to create audio-visual blockbusters. Some have seen significant success; however, that has often come at the expense of the traits that made us fall in love with JRPGs in the first place.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Squaresoft were the ones making the best JRPG's then we lost them.
My complaints are that:
# We havent got a epic FF this gen. Last epic FF was FF10
# We still havent got a Dark Cloud 3, Kingdom Hearts console game or Shadow Hearts.
They're not dead, they're just misrepresented by a biased Western media.
I don't quite think JRPGs are as good as they used to be, but I wouldn't necessarily say they're "dying" either. I still love recent JRPGs, and will continue to support/play them until they're no longer being made. (Hopefully that'll be later than sooner.)
"..and occasionally you may throw us a Ni no Kuni or Dark Souls bone."
OK I find the last paragraph insulting to Level-5 & Studio Ghibli who create this breathtaking beautiful game & there is no doubt that is going to be a MASTERPIECE! already some reviews from imports r perfect (10/10) or near perfect (9.5/10) & the author call games like Ni No Kuni "bones" like it's inferior to the horrible FF SE made for the past 10 years now, because everything after FFX was crap so in comparison to games like FFXII/FFXIII Ni No Kuni is above & beyond in terms of over all quality, story telling, visuals, audio, depth, mechanics, characters & everything else, we must be glad & thank Level-5 & Studio Ghibli who create something so amazing for us after all those years of one garbage FF after another, time to play a quality JRPG again who remains "true" to the gr8 JRPGs of the legendary era of the 90's.
jrpg was DOA on 360 in the first place anyway you spin it..its an abnormality freak of nature
jrpg is Alive and Well on the legitimate platforms by Nintendo and Sony in Japan: Final Fantasy, Pokemon, Dragon's Quest, Monster Hunter, etc.
but Microsoft killed jrpgs in the west in the tune of $100 M bitch slapping on Square Enix ass.
Killing any hope and dignity left of one of jrpg flagship's in the west.
Micro$uck stuck its nose where it should not belong thus inciting the anger of many Japanese gamers..
FF XIII could have been the great jrpg of its time if it remained PS3 exclusive.
You see game quality does not rely on unit sales but on the game's integrity.
Chrono Trigger did not sell gangbusters like FF VI but it kept Square & Enix in high value many years after the game launched.
Now that integrity and honor is gone thanks to Micro$uck.