Can processing power harm the handheld? What role can an obligation cause on pricing pressure, and how is that related to opportunity costs? Here, we look at how theory from factor isolation can paint a poor image of handheld development.
Retro gaming console emulator apps are now welcome on the Apple App Store and can even offer downloadable games.
From systems that could keep your beer cool, to oddities trying to get in on the popularity of VHS and laserdisc, you’ve got some very, very weird video game consoles out there.
I had the LaserActive... it was a nice collectors piece but not very practical. Especially when it came to needing recapping. I think i paid all of about $50 for the floor model from an incredible Universe back in the day. I ended up selling it many years later for $300 at the time due to it needing a new laser and the aforementioned recapping.
An honorable mention not on the list would be the VM Labs Nuon. It basically looked like any regular DVD player but it had ports on it for controllers to play specific games. one of which is still exclusive to it with Tempest 3000. It also offered nuon enhanced DVD movies with extra content not accessible by regular players.
Epic Games winning its cases against both Apple and Google is shaping the way forward for the future of mobile gaming.
I feel alot of mobile gamers are kids which will at some point probably turn to console or pc. Mobile gaming just doesn't cut it for me.
I will have to complete , but I own a VITA and now how powerful mobile processors can get.
No other phone/tablet technology can beat the trajectory of fun I have had on VITA. VITA is only getting more enjoyable.
But I look forward to seeing what phones and tablets look like in the future.
I was hoping we would get a handheld that would have a decent amount of power that would not be too expensive and poorly marketed that developers would shy away, and be smart enough to have dual control sticks.
We did not get a handheld with all of that, unfortunately.