1985FM gave Telltale's point-and-click adventure game of the year for 2012. As critically acclaimed as The Walking Dead is, many claim its not much of a "game". Randy goes into finer detail on this and other reasons why The Walking Dead is so revolutionary and important to games.
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Before the announcement that a heavily narrative focussed Walking Dead video game was announced in 2012, Telltale games was a development studio that not particularly well known. Despite putting out other similar properties with Back to the Future: The Game and Jurassic Park: The Game, the products were largely met with a very mixed and ultimately tepid response from the public. The rampant acclaim and runaway success reached with The Walking Dead launched the developer into one of the most anticipated and favourable studios out there with one revolutionary product.
I think the walking dead story telling is amazing. I really love the games and think that they bring the respect of gaming story telling up in the world of entertainment in general :)
A reflection on the business perspective of Telltale Games.
You know, I really enjoyed this game...for what it was; but all this overpraise is ruining it for me.
It was a pretty good story told in a classic adventure game sort of way and it was a fun 5-6 hour experience. It wasn't a great game, it wasn't a very memorable game, and it is hardly "important" for the industry.
Diversity is important for the industry, originality (Which walking dead is not) is important for the industry, risk-taking is important for the industry. This is just a fun, reasonably priced experience that a lot of people will enjoy.