On the most recent DefaultPrime.com PrimeCast, writer Mike Patuleia named his least favorite game/most disappointing game of 2012 as Journey. This award winning, "game of the year" title just doesn’t do anything for him, and it is this writer’s opinion, that there were many, MANY other games that came out this year far more worthy of the attention this one received.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
it's getting lots of praises because it's an indie game (well if you consider a game funded by Sony to be "indie") and a ps3 exclusive. what would people say if it's a $60 multi plat game made by EA?
I didn't know anything about it till I played. I like to go in fresh, and I think it paid off.
After finishing it, I was in freaking tears. It had more emotional impact in its two hours than most games have even attempted. Journey is beautiful.
I loved Flower. But not Journey. Totally overrated. Walking Dead gave me a much more emotional impact than Journey. And I played journey twice.
"Every time you play it’s the same thing, you walk up hills, slide around sand dunes, and ride on carpet dragons. Halfway through one play-through you just get that feeling that this is JUST. NOT. THAT. FUN."
Yup.
Just because you didn't understand Journey, doesn't mean it sucks. It means you suck, it means you're close-minded and are used to games telling you what to do.
Journey made me believe in the industry again, that there are still some fresh ideas out there and that game can actually go through an evolution just like the film industry did. No one notices, but we are playing the same games with the same game mechanics for more than a decade now. It's something new is brought to the table, and it's time games use what makes them different from movies and books, INTERACTION. Journey uses interaction like no other game or entertainment piece out there, it makes it meaningful, it makes you care.
Games are not only about fun. They're entertainment, that's right. But so are movies, books and music. So a comedy film is better than a drama because it's...fun? Because it entertains you?
It's a shame there are still so close minded gamers out there. However, I'm glad even the big names such as IGN and Gamespot award Journey for what it accomplished in the industry and in the entertainment world as well. To be honest, it all started with Ico a decade ago, and through many 'art' games and the resurgence of the indie market, Journey feels like the pinnacle of what gaming could be, and should be. Meaningful interaction at its finest.
What surprises me the most is the lack of arguments the author has against Journey. Everything comes up as a ridiculous pretentious escuse of saying Journey isn't what everyone says it is lol