OXM Staff:
Speak to any developer for long enough and they'll all end up using the same stock phrase: making games is really hard. And they're right, of course. Hundreds of staff working on dozens of interconnecting systems while publishers yell deadlines, point at budget spreadsheets and say things like 'we love it, but can we have more flying tanks?'. It's no wonder that, from time to time, the whole thing spins wildly out of control and a game emerges from development limbo looking very different from the one that fell in.
Well, here are nine games that changed massively during construction. Some were last minute changes in direction, others lost key licenses or swapped publishers. What they all prove is that while making games is hard, retaining that glorious initial vision is, well, more-or-less impossible.
Remember the days of four-player couch co-op? The Wealth of Geeks team certainly does. This list brings us back to the golden years of the original Xbox with the best four-player games that were available.
Hey Poor Player's James Davie Takes Us On A Bio-Shocking Deep Dive Into Irrational Games' Nautical Nightmare.
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
The last best Splinter Cell game they made was Chaos Theory.