140°

Dishonored Needed Two Things to be Exceptional

Brad Webster of Capsule Computers wrote :

Dishonored, a supernatural assassin game developed by Arkane Studios and published by Bethesda Softworks had a lot of things going for it. Players step into the role of Corvo Attano, bodyguard to the Empress of Dunwall and vengeful assassin, armed with supernatural abilities and a bloody thirst for revenge.

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masterabbott4132d ago

Dishonored is an awesome game the points noted in the article will certainly make it even more epic than what it already is. good read.

toxic-inferno4132d ago

Agreed entirely. It's a fantastic game (from what I've played of it so far, anyway!), but it still feels like the first entry in a series - there's a lot to add yet!

Extending the introduction would certainly aid the narrative of the game. Sure, it wouldn't be quite as exciting as the rest of the story (no special abilities, and not much more than a sword and a gun), but it would allow you to explore Dunwall a little more, and give you a better view of the world you are entering into.

Campy da Camper4132d ago

This game had lots of potential. For me there needed to be a LOT MORE of the cool enemies. the walking boys and those invisible guys. They needed to be your main enemies from the get go. The whole first half of the game was too easy. The last few missions where there were the walkers and eleite guys were the best missions.

toxic-inferno4132d ago

Also, there's a lot of Dishonored that reminds me of Bioshock - and not just the abilities. From character design to concept, the games are very similar, and yet extremely different. And one of Bioshock's strongest points was the fact that you got half way through the game, and there was one of the industries biggest story-twists. And it worked because you CARED about your rather-unknown, mute character.

koga884132d ago

A longer intro sequence is not really necessary. The intro did what it had to do and got out of the way for the story to begin. As for the silent protagonist... that was an issue with me. It was like the developers first thought about making him talk, put in reactionary sequences and stuff and then forgot to dub the voice and had to ship it as it was.

Also I would have liked it if they gave you more non-lethal take down options, all you can do on a non-lethal run is choke people out or sleep dart them. Damn thing gets boring, especially when a two foot fall kills people who are passed out for some reason.

Ryder494132d ago

I guess they might have landed on their head.

Bimkoblerutso4132d ago

Agree with both those things. Drop the silent protagonist schtick and don't punish players for taking the non-lethal route. The game becomes so much more diverse when you decide to take lives.

360ICE4132d ago

I partly agree with longer intro sequences. More should have happened before the empress got killed. It was predictable and uninteresting, because she felt like a completely disposable character. If they had spent some time building her personality, maybe it wouldn't. But then again, I'm not sure what they would have had before that.

Despair6664132d ago (Edited 4132d ago )

A better ending & an unpredictable twist

masterabbott4132d ago

better endings is what everyone wants. i agree with you on this one!

ChocolateGiddyUp4132d ago (Edited 4132d ago )

A longer OUTRO would have been nice.

I realize if you play as a psycho-killer you get a dramatic showdown in the end, but for the rest of us, you just choke out some dude, open a door and...that's it. The game just ends. Pretty weak.

Can you imagine a movie doing this? Tom Cruise walks into the villain's lair, karate chops him in the face, walks out and the credits roll.

Hanso4132d ago

thx for spoiling i guess you just saved me 40 bucks

ChocolateGiddyUp4131d ago

Ah shit, sorry.

It's actually a lot more involved than that - I'm just trying to be as vague as possible. It was anti-climactic for me, but I know some people dug it.

It's still a great game and I'd jump on it for that price.

lashes2ashes4132d ago

Did you see kill bill vol.2 lol

ChocolateGiddyUp4131d ago

If Dishonored had ended with a five point palm exploding heart technique, I would have been totally satisfied!

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70°

The Magic of 'Dishonored’s' Blink

It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.

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MIDGETonSTILTS17430d ago

It felt kinda cheap to me… both in terms as a tactic, and game design

Abnor_Mal430d ago (Edited 430d ago )

There was a small game called Aragami that “borrowed” the blink, that was a good game.

Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.

sairenfox2099429d ago

The sequel changed some of the mechanics from the first game but it was still a very polished and enjoyable experience. You should definitely give it a shot sometime. The game's currently on sale on Steam

Abnor_Mal429d ago

Okay thanks for the heads up, will look out for it being on sale one day.

I really did like the first and played it back to back as soon as I finished the first play through.

40°

Why the Dishonored Franchise Is Worth Revisiting in 2022

Dishonored's engaging lore, creative levels, and timeless gameplay are well worth revisiting for fans of the immersive sim and stealth genre.

70°

Xbox Store Kicks Off Arkane Studios Publisher Sale

Daily Video Game writes: "Xbox Store has just kicked off Arkane Studios publisher sale, offering up to 80% off on some of the best games from Arkane Studios, including Deathloop, Dishonored, and Prey for Xbox Series X/S and Xbox One right now!"

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