nwcn.com: When Microsoft let Bungie become an independent studio again there was the question of what would become of their signature game, Halo. Microsoft retained the rights Halo, then started an new internal studio, 343 Industrie,s to maintain the servers and legacy of the game. Eventually Microsoft announced that 343 Industries would continue the series, making a new trilogy. Halo 4 is the start of that new trilogy. How does it measure up to Bungie’s masterpiece? Grab your rifle; it’s time to save the universe again.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
This website didn't like 0.25 of Halo 4.
And you are now just noticing this. man i though kotoku was way off but i guess nwcn take the cake on this one.
I JUST got done playing it through in SP. Man, the story is great. But HOLY CRAP is the game play BAD. Doing things 3 times is annoying as hell, especially when it makes it feel like a grind and wasn't fun the first time. Just really drawn out, way too many enemies in one place and way TOO few types of enemies. Honestly, I was disappointed in the game play 100%, but the story was the opposite and was amazing. It's a shame it had to be so badly done and hurt the experience for me, but still, it was okay. I definitely won't be playing it again though, that's for sure. But for the story, just get through it, it's worth it one time.
Plus, you never have enough ammo, too! You'll be picking up plasma pistols forever throughout the game, just warning you. Be prepared! Ugh, it was terrible with the ammo situation...If you hit an ammo stop, and then go to the parts where you're supposed to be, you'll be out of ammo in 2 groups of enemies, and usually there's 2 groups in a small portion of the entire level, so it definitely sucked. Always dropped the BR and picked up the light rifle. Oh well.