WC writes: The next installment of the GTA series is undoubtedly one of the most hyped up releases of 2013. Since its inevitable announcement in October 2011, it has gripped the attention of gamers right around the globe. Admittedly, at times, getting information out of Rockstar about the upcoming title was like trying to get blood from a stone. Nevertheless, it’s coming, and coming soon.
In case you’ve missed it, Rockstar has promised us a bigger map, better graphics and a much more structured storyline. The franchise of Grand Theft Auto simply goes from strength to strength. Popularity grows and grows. Every release contains new, exciting elements users could never have dreamt of since its early days of GTA London with that horrible birds eye view, where you couldn’t make out what was a car and what was a building. One feature users are often cautious about are the developments in vehicles and transportation modes. Many would want developers to keep what they’ve done, but expand, not take away. This list gives you an insight into what are arguably the top ten awesome vehicles/crafts you’ll definitely get to drive in GTA V.
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
Stating out the obvious with a wrong image for the 9F.
Off course, why even post this article over what we know