Our Gaming Editor Marc takes a look at problematic game endings, and what can be done to fix them.
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Ubisoft doesn't know how to do an ending.
The Splinter Cells back in the day all had like 10 second endings. They even retconned out one of the ending choices in Double Agent.
Prince of Persia reboot ended in a cliffhanger and its DLC ended in another cliffhanger that still hasn't been resolved.
Far Cry 2 had a terrible text ending with stills. FC3 was barely better yet has some of the longest credits I've ever seen.
Assassin's Creed has been left hanging forever. Even Ezio's fate is left to a seperate downloadable animated "movie"
Some things you don't need to have your hand held and told what happens, give your brain a chance to create something.
You're playing too much COD.
Still waiting for a game, open worldish with a good story, you can ride a dragon, jump off for combat, about an evil man who kidnaps your daughter,girlfriend etc.
A good story can make a game, a bad one can break it, no matter how good in other ways said game is.
Maybe because we don't like the game to end ?
NO.. I think because they are working so hard but at the end they just want to finish it quick.