Quote: "While it’s not usually kosher to reward a game for having a strange or bizarre ending, what we can at least do is draw attention to those games of this year which had endings that just left us all sitting there going, “…… What the fuck?” And so the Most WTF Ending award was created, so that we might discuss these games and explain why they were noteworthy. If anything, it’s a means of showing you which developers dared to do things differently, and how they managed to do so.
Keep in mind that because we are discussing endings, there is a minor spoiler warning attached, so you might wish to skip ahead if you don’t want a certain game’s ending spoiled for you. With that, let’s get underway. "
Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.
"The Russia-based indie games publisher and developer Alawar and indie games developer Egg or Chicken Games, today announced with great joy and thrill that their gloomy 2D RPG “Kingsgrave“, is now available for PC via Steam." - Jonas Ek, TGG.
The indie horror game makes up for its lack of combat with tons of interesting diversions.
#1 ME3, #2 AC3. Assassins creed can still redeem themselves with a dlc that explains things better
I hate how most people think, that fans hate the ME3 ending because it has deus ex machina. That's not the issue alone. (in fact, the deus ex machina was foreshadowed in the game earlier, so it shouldn't be called that) The issue is what this child says, because it simplifies the reapers' motive and unmystifies them in a cheap way, and it makes the narrative incoherent in the process as it tries to reveal the artistic message of the trilogy, but choosing the wrong theme.
You know, at this point, I think it's just a bit silly to point out bad game endings. Because, well, "bad" is the new normal. I got to thinking the other day, since 2005 or so, how many games have I played that had genuinely good endings?
I've got three. Ghost Trick, Catherine and Valkyria Chronicles. Everything else has been either average underwhelming at best, or just terrible.
Mass effect 3. Our choices made in 3 games not having any impact in the outcome of the trilogy left me with a sour taste in my mouth. The only choice that mattered was the one that we made 5 minutes before that plothole riddled ending. € 210 and well over 100 hours down the drain.
Good choice of nominees, Spec Ops ending was mind blowing. Made me wonder bout the fragility of life :C