kotaku.com: On PC we have the world's #2 FPS by revenue. Nope, it's not Battlefield 3 but Cross Fire, a low-res free-to-play Counter-Strike clone that's so popular in China that four million people have played the game at the same time. On Steam, the trusty stats page shows us that the two most popular games on the platform are both free-to-play. Casual PC games now mostly take place in the browser, and the free-to-play model (in which starting the game is free but users may pay for cosmetic and/or gameplay-affecting add-ons) dominates there, with the vast majority of the world now playing casual browser games on Facebook.
CGM Writes: Phantom Fury feels like stepping back in time to the late 90s in an explosion of pixilated carnage that only occasionally stumbles due to its unwavering reliance on old-school sensibilities.
It's about time we talk about the flamethrower and how it should be made better in Helldivers 2, starting with the ability to destroy bug holes.
Lam is among the 120 characters available for recruitment in Eiyuden Chronicle: Hundred Heroes. While she is one of the many straightforward recruits, a known bug may prevent players from recruiting her if certain conditions are met. Despite developers’ assurances of fixing the bug, some early access players still encounter issues with recruiting Lam despite attempting the standard method.
Best piece from Kotaku in a long time.
This might come across as slightly ignorant, but I'd rather pay for a good game than play a bad one for free.
The reality is that most free to play games are of bad quality or have somewhat run their course in terms of success (Shining examples of good games that have run their course and become F2P games are TF2 and the original BF). A vast majority of them are also of the "free to play: pay to win" variety which annoys me.
Blacklight Retribution comes to mind. Game is above average and free. Ghost Recon Online is another1.
For some reason, F2P games have always felt shady to me.