Sophie Prell:
Jeffrey Yohalem is the lead writer of Far Cry 3. The game’s story has been criticized as being filled clichéd writing and well-worn tropes. Kotaku called it “dumb”, while Polygon wrote that the game often felt “exploitative and pointless.”
It’s easy to think we’re going to be over-analytical here. Yet, according to Yohalem, based on the responses he’s seen online, people aren’t being analytical enough. “The story is itself something that can be solved, like a riddle,” he told the Report. “What makes me sad is that people don’t engage with playing the riddle, trying to solve the riddle. It’s like a scavenger hunt where people aren’t collecting the first clue.”
There have been plenty of great villains in video games over the years. Now it's time for the VGU crew to name a few of their favorites.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
TheGamer Writes "Far Cry 3 is a time capsule of what game design was like in the early '00s"
Beat it twice; once on PS3, and once a couple of months ago on PS5.
Doesn't Far Cry 2 have some of the things they are talking about here? Diamond hunting, healing, malaria medication?
"Far Cry 3 is a time capsule of what game design was like in the early '00s"
>Came out in 2012
Okay then
If we are going to talk early 2000's game design how about start in the year 2000 with games that are a far cry better than something released 12 years later.
"Chrono Cross, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, The Sims and Vagrant Story."
The article names things Ubisoft has shoved into games to dumb them down and then claims we should rush off to play it. Maybe instead look back at it as the death of originality from Ubisoft and gaming in general.
Far Cry 3 & Assassin's Creed VI: Black Flag are 2 of the very best games from Ubisoft. All Ubisoft games since then are all just copying these 2 games.
As a writer, one of the first things you have to learn is that OTHER people will almost never read the same things into a story that YOU do. Never. They'll see subtleties you never intended, and miss the ones you did.
That's why the peer-review process exists. That's why we go through dozens, hundreds of re-writes and revisions.
The worst thing a writer can do is blame his or her audience for missing elements of the story. When that happens, the failure lies with the narrative itself, not the readership.
That's writing 101.
A shitty writer blames his audience. End of.
At least Bioware didn't blame us for not understanding ME3's ending. I'm starting to appreciate how they put it when people started complaining about that.
In the second island the plot fails.
Geez, this sounds like the guy who did Braid. If you write a good story then people will like it. If you write a bad story or one that tries to be too smart for its own good, people won't like it.