140°

Miyazaki insists Dark Souls II will “stay true to what fans expect”

Ben Maxwell:

Dark Souls II is the cover star of Edge 249, which hits UK newsagents on Thursday. In our ten-page feature, Hidetaka Miyazaki, director of Demon’s Souls and Dark Souls, insists that the latest entry will remain true to the spirit of its predecessors despite being under the stewardship of two new directors.

With Miyazaki taking a step back, and Tomohiro Shibuya and Yui Tanimura – who both worked on Namco Bandai’s Japan-only mech series Another Century – now in the driving seat, many players have expressed fears that the characteristically singular vision of the Souls series may be lost as its publisher looks to widen the game’s audience. Not so, according to Miyazaki.

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edge-online.com
cleft54139d ago

Yeah this game is just a rent for me now, but I hope it is amazing and I end up buying it. I brought 2 copies of Dark Souls at $60 a piece day 1. I want Dark Souls 2 to be good, but when they start talking the "broaden the game audience" crude it worries me greatly.

I_LOVE_MYSELF4139d ago (Edited 4139d ago )

They went through a lot of issues regarding Dark Souls. People were saying it would be extremely dumbed down and casual to appeal to a broader audience following the decision to make it multi-platform. End of the day the game didn't turn out bad. The debate on if DeS or DaS is harder is still open for discussion, but DaS was in no way significantly easier than DeS and the game did retain the overall feel.

I have full trust in this sequel. I have no reason to doubt them until I play the finished product. The hard part would be regaining my trust if the game did turn out casual AFTER I played it.

4139d ago
IRON883 4139d ago

I know this may sound like Im a wussy but i really would like to play this game but with like a easy mode cause i tried demon souls and it was way to hard for me

Tdmd4139d ago (Edited 4139d ago )

You're right. It DOES sounds like you're a wussy!

NYC_Gamer4139d ago

It's sad that Namco pushed dude off his own creation

jimbobwahey4139d ago

It really is, and it's a sorry situation. Sony funded the development of Demon's Souls and straight-up said to Miyazaki "We want a hard as nails RPG like the Kings Field games" and he delivered to them, kickstarting a hugely innovative new IP and providing a cult hit.

Then Namco hurries development of a sequel to Sony's idea and makes it multiplatform, giving them the finger. Now they've booted off the creative talent behind the game and given him the finger too.

It's really depressing when you think about, a brilliant and innovative idea is born and the two parties that kickstart it get brushed aside by greedy Namco executives.

This isn't whining about Dark Souls being multiplatform by the way, since I think it's great that more people get to experience the game, it's just tragic how badly the Namco execs seems to be treating the people that did all the hard work for them.

metalgod884139d ago

When I heard about Dark Souls II, i was jumping for joy. But the second I heard Miyazaki was being booted... I cringed at the single thought.

It may be a good thing however that Miyazaki will get to work on something new and much more inviting to the players. I'm sure he's gotten a little tired of the dark atmosphere that surrounds the Souls series. So at least we'll all have that to look forward to.

miyamoto4139d ago (Edited 4139d ago )

same thing happened to FF XIII, Devil May Cry, Resident Evil,

we need more Hideo Kojimas

vitullo314139d ago

don't they all just say that

Tenkin4139d ago

They should have gotten the new director to say that in the interview

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing27d ago (Edited 27d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson27d ago (Edited 27d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

190°

Miyazaki Discusses Elden Ring: Shadow of the Erdtree - Weapons, Difficulty, GRRM’s Involvement

Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.

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frontlinejp.net
phoenixwing31d ago

Completely forgot about how grrm is involved in elden ring