Ben Maxwell:
Dark Souls II is the cover star of Edge 249, which hits UK newsagents on Thursday. In our ten-page feature, Hidetaka Miyazaki, director of Demon’s Souls and Dark Souls, insists that the latest entry will remain true to the spirit of its predecessors despite being under the stewardship of two new directors.
With Miyazaki taking a step back, and Tomohiro Shibuya and Yui Tanimura – who both worked on Namco Bandai’s Japan-only mech series Another Century – now in the driving seat, many players have expressed fears that the characteristically singular vision of the Souls series may be lost as its publisher looks to widen the game’s audience. Not so, according to Miyazaki.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Typical PR tripe.
It's sad that Namco pushed dude off his own creation
don't they all just say that
They should have gotten the new director to say that in the interview
I am worried.