In this week's episode of Warm and Fuzzy, Pixels or Death's Emily Payton tells us about toast, entropy and mini-kangaroos, all as the ghost of her parent's marriage looms over her.
"I’m nine years old and it’s way past my bedtime. I’m sitting on my grandparents’ living room floor, inches away from the screen. The carpet is a dusty pink, and if you press hard enough you can trace designs with your fingertips. Reclining in the black leather armchair behind me, watching me play Crash Bandicoot: Warped, is my father. It’s my cousin’s PlayStation and this is the first 3-D game I’ve ever played.
It’s shortly before Christmas, or shortly after, I don’t remember. We’re at my grandparents’ house for the holidays, and everyone else has gone to bed. Periodically, my dad goes into the kitchen and returns with toast topped with butter and cinnamon sugar. Even now, cinnamon toast brings me comfort."
The original PlayStation library has dozens of classics long since forgotten - TechStomper unearths five of these gems which have been lost to time for one reason or another.
Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time
We need to bring back the golden era of ps1 & ps2 .
We need to see quality games developed with alot of passion to make gamers satisfied .
We need to benefit from new AI technology to bring something new to games something like " nemesis systems " that used in shadow of morder and upgrade it to next level
Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”
Neil Druckmann talks about Naughty Dog's Next Game which is really ambitious and parts of it are hard to make! pic.twitter.com/IqY2KEI1Gb
— DomTheBomb (@DomTheBombYT) March 1, 2024
"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough
That it’ll both be “really ambitious” but also “really hard.”
Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.
Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.
Also, just off-topic slightly but..
Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol
Very touching article.
Its nice to see positive articles about videogames, explaining the amount of togetherness videogames can bring to families. I remember playing crash warped and the 1st and 2nd Crash on PlayStation, taking turns with cousins and friends. There really is nothing like those moments in gaming.
I first started playing videogames with others and we never cared about textures, frames per second, how much the game sold, how 'kiddy' it was, the games rating, what system it was on or anything like that. If it was fun, we were playing it! Things are different and now I'm an Adult and don't have as much time for videogames but I always want to have those moments with the family where we can all get in on the fun and joy of gaming, and while unfortunately there aren't many games like Crash Bandicoot Warped being made these days, I have hope that Nintendo will provide those joyous moments with the family while playing Wii U.