120°

The Courtroom: Defending PlayStation All-Stars Battle Royale

While many might assume Playstation All-Stars Battle Royale is Sony's answer to Nintendo's Super Smash Brothers series, that is far from the truth. In fact, PSAS has its own merits that should be appreciated before making a judgment call; this article discusses what fans might be missing when they dismiss PSAS too soon.

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moarpowah.com
Zodiac4147d ago

"While many might assume Playstation All-Stars Battle Royale is Sony's answer to Nintendo's Super Smash Brothers series"

The problem people had was calling it a complete clone, but calling it Sony's answer to smash bros is something i agree with.

Devs back in the day tried to take on Mario with platformer games of their own. Those games were each companies answer to Mario.

I don't think this game is a clone. It borrows. Let's not dive into fandom here, ok. It borrows, but to say that this game was made without the intention of taking on smash bros is absurd.

This is certainly Sony's answer to smash bros. Don't get that confused with it being called a clone.

mungojerry4147d ago

o n o Something with semantics I didn't consider, although like this review I AM optimistic about Playstation All-Stars Battle Royale continuing. I personally would like to consider it as its own game, but I suppose there is no way to avoid the comparison

MaxXAttaxX4146d ago (Edited 4146d ago )

Umm no. There have been many other brawlers like SSB across multiple platforms and none of them were "answers" to SSB.

PS All-Stars just happens to be PlayStation exclusive (for obvious reasons), however it is NOT directly competing with SSB. The very nature of the game which includes PlayStation exclusive characters aims to attract PlayStation fans, not Nintendo or Xbox fans.

So I don't really see how. If Sony had interest in competing, they would have done this YEARS ago. But they didn't on the PS1 or PS2. Fan demand sparked this game's conception.
It's not like Battlefield vs COD, which are two similar games on the SAME platforms.

Zodiac4146d ago

"There have been many other brawlers like SSB across multiple platforms"

Irrelevant. Those games are not PASBR.

Other games being made have nothing to do with taking on or not taking on Smash Bros.

I have PASBR, I have seen a ton of gameplay, and i think it is obvious that Sony is trying to take on Smash Bros.

Just because i think it is trying to take on Smash Bros does not mean i think it is a bad game, and trying to compete with any game does not make the newcomer bad either.

Sony is trying to take on smash bros, in my opinion.

MaxXAttaxX4146d ago

Other game just like them don't matter because they're not PASBR? Explain that logic.
Why is it that? Because it's PlayStation exclusive? Compared to those other brawlers All-Stars is one of the least identical to SSB.

There's little evidence that these two are directly competing other than the fact that "they're similar derp". It's called a genre.

And I guess you decided to not read the rest of my comment. I still stand by what I said.

prototypeknuckles4147d ago (Edited 4147d ago )

While love playstation and its characters the most I felt that all stars was a big disappointment due to a lackluster story a boring arcade, no uulnlockable characters,and buggy online I literally was bored with the game day one.

soundslike4146d ago (Edited 4146d ago )

Your first problem was expecting a single player experience out of a fighting game.

Get some friends to play with you...

prototypeknuckles4145d ago

my friends dont like the game, the online is buggy, and smash bros mk, tekken, even street fighter have some interesting stories with them instead of a generic cutscene that hardly explains anything.

Nexgensensation4146d ago

the game was doom to start with. ever since they announce that they won't be having unlocable characters already threw me off the boat.

Not only that the character roster! you have dante with no virgil, you have nathan drake? this game just wasnt ready.

Not only that there only theres only a couple of game mode, there is no single player value.

And to finish, most reviews on this game were based on the gameplay online which the fun only last for like 2.5hours!

MaxXAttaxX4146d ago

Bullsh*t. I have been playing online with friends almost everyday since launch!
2.5 hours my ass.

Nexgensensation4146d ago

so how long you play online?

Hicken4146d ago

You have this deep-seated (or is it deep-seeded? doesn't matter) dislike of PSAS, and it all seems to be based on your BS ideals.

This isn't the type of game you play for singleplayer. Get real. And there's no way they'd make everybody happy with the roster without putting EVERY character that's ever been on a Playstation console in the game... and the game would never come out, then. So stop bitching about that.

Most reviews on the game were based on how much it was or wasn't like SSB, criticizing the game either way.

You... have you even played it? You NEVER talk about your own personal experience with it. You don't discuss your impressions of the gameplay, or whether the characters seem balanced; such things missing from EVERY one of your critical comments would lead anyone(and, likely, everyone... well, except for trolls) to believe that you've never even touched the game.

Just admit you're talking out your ass so we can all move on.

Ben_Grimm4146d ago (Edited 4146d ago )

@Nexgen

Don't mind Hicken Nexgen. He also hasn't played SSB for the Wii or Forza for the 360 and yet you can still find him commenting on how bad those games are compared to their PS3 counterparts.

In my experience with the game it is fun and the online can last for many others when you get a good group of people together. I like the fact that you can find a character that suits your play style very easy.

As for the characters, did you really want the NEW Virgil in there instead of the original from MvC3 and Devil May Cry?

Nexgensensation4146d ago

this game is way overrated! I bet none of you guys seen or played digimon rumble arena? PSAS play almost exactly like rumble arena but in rumble arena there is multiple ways into defeating your opponents like ring outs or the traditional fighting style.

Kiddcarter4145d ago (Edited 4145d ago )

"you have dante with no virgil, you have nathan drake?"

1. LOL i like how you put a question mark after drake, was sony not suppose to include drake, the main character of one of their biggest franchises?

2. I hate how people talk trash about this games roster, as if the first smash bros had a extremely large roster, it had all of 12 playable characters, historically most fighting games start off with a smaller roster so that the foundation of the game can be solid (ex: Mortal Kombat 7 playable characters, original street fighter 2 playable characters, kill instinct started with 11, all stars has 20 by the way). In future all star games you will see more playable but as the first in the series its fine, and who cares if you have 90 characters if the gameplay sucks. Another benefit of a smaller roster is each character in all stars except for the two coles plays different, the same can not be said for every smash bros characters, as the roster for smash got bigger and bigger, more and more characters who were just reskins of another character started to show up.

3. As for the storyline, yes it does suck but its a fighting game what did you really expect? if you were looking for war and peace, you are in the wrong place buddy.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

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DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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