Years ago the environment was simply different. Video games are now powered by complicated engines and powered by GPU/CPU chips the creators of Pong may have never even dreamt of. Video games are now beautiful on an intricate and realistic level. Realism has reached such a point we can watch trailers of the newest Uncharted and Beyond: Two Souls and feel eerie from how life like the models are. All this has brought about a level of immersion that has made our time with games so much more enjoyable. But at what cost?
Pac-Pix launched in 2005 as a Nintendo DS exclusive, and deserves to make a comeback on modern touchscreen devices.
It's about time we talk about the flamethrower and how it should be made better in Helldivers 2, starting with the ability to destroy bug holes.
Lam is among the 120 characters available for recruitment in Eiyuden Chronicle: Hundred Heroes. While she is one of the many straightforward recruits, a known bug may prevent players from recruiting her if certain conditions are met. Despite developers’ assurances of fixing the bug, some early access players still encounter issues with recruiting Lam despite attempting the standard method.
Games were pretty violent the graphics just weren't as good as now. MK, slaughthouse, Primal rage, Resident Evil. Games were pretty violent back then.
15 years ago there was plenty of violent games and plenty of puzzle, sport and adventure games too just like now.
All games are violent? I'm confused.
What is Fez? What is Thomas was Alone? What version of Minecraft are you playing that it's more violent than Mario Bros or Megaman? FTL? I'd give Cave Story the same Megaman pass. But I'm sorry, these are all pixelly games aren't they. I'd better get some better-looking ones.
What would you call Dear Esther? Any of the LEGO games? Any of the racing games? Is XCom significantly more violent than Xcom games of the 1980s? Farming Simulator, which apparently is secretly an economic powerhouse?
Are these games all violent and I'm missing the subtext?
But I'm sorry. Let's look at the early days of gaming, with ASCII graphics and verbal descriptions for a minute.
Rogue and its remakes are about as violent (if not as graphically representative) as Diablo 3 or Elder Scrolls. Certainly more violent than Dungeon Defenders, where death can almost be considered "knocking out" for all intents and purposes and the bodies go BOOF. Linley's Dungeon Crawl literally features caniballism in ASCII form.
Adventure games were often hilariously descriptive in their gore. No less descriptive than Far Cry 3 (and like Far Cry 3, their visuals were often above and beyond the actual real life visuals). The Elder Scrolls were tame for the time, and they've maintained their essential level of violence from the first game.
I think author and everyone else parroting his ideas are just not particularly imaginitive so they want to put on their rose colored glasses and forget that Megaman is about shooting blameless guards, and unlike Dishonored you can't choose to let them live. (Well maybe you can, I'm sure someone's done a pacifist run of Megaman, but EVERYONE does pacifist runs of Dishonored, because it's part of the alure of the game.)
They weren't then, and they aren't now.
Let's move on, shall we?
Games have always been violent. The first game I played had you shooting fireballs and stomping heads of various creatures....and the game that came with it was about hunting ducks. That's 1985 we're talking about so of course games were violent 15 years ago.