IGN - The Halo series is known for vast alien landscapes, dramatic battles, sweeping music, and a light dusting of world-shattering explosions. But in a cacophony of fire and smoke, who knew that the most thrilling moments of Halo 4 would be Cortana's shuddered breaths, and Chief's reassurance that everything would be okay?
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
Over all, I was somewhat disappointed with Halo 4. Now, this does not in any way mean that I think it was bad, because it definitely was not. I think they did an amazing job on the graphics, and I think the story and plot were fantastic. The things that I were let down by were the new weapons, I didn't really like them this time around, and of course the multiplayer. I don't think it's bad, but I mean I've played 2 hours or so since release and I don't see myself going back to it any more already. I played the hell out of Halo 3 and Reach, both really amazing. Halo 4 doesn't feel special to me, and I really don't even see it having long legs with the fans either, not when compared to Halo 2 and 3, or even Reach. I don't even hear much about it any more honestly.
I loved Halo 4s story and graphics, but I feel it tried taking itself too seriously. I mean we cant even understand the grunts anymore. They used to be funny and lighten up the game some.
And I agree about the new weapons, simply because it was obvious that each races weapons mirrored each other. Basically there were 3 different versions of each gun, with some exceptions.
But otherwise the game was amazing. I just got my first 360 and played Halo 3, then went straight to Halo 4 and was blown away by the difference.
I love it to, but the Prometheons and their weapons were a bit of a letdown. 343 should have used a bit more imagination rather than just making the same 4 or 5 generic weapon types.
seems like a good game to me
My biggest problem with the game is that it's got me pining for halo 5.
I was a bit disappointed with the Prometheans, three variations of enemies didn't seem enough. Their weapons were a bit 'meh' except for the incineration cannon.
If the watchers don't return for halo 5 i won't be upset, annoying little bastards.