130°

Roundtable: What Game Do You Replay the Most?

The VGutopia staff is asked the question "what game do you replay the most?" Here is what they had to say.

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vgutopia.com
guitarded774157d ago (Edited 4157d ago )

The Legend of Zelda (Annual play through)

Gran Turismo 5 - Play every day... and will do the same with 6 when it comes out

Castlevania/Castlevania Chronicles - I'll play it every so often for some classic gaming

Galaga - Still awesome, got the newer versions over the years, but I go classic to sometimes

There are others, but off the top of my head, those are games I replay and still play from time to time.

guitarded774157d ago

That's a good pick right there. Warhawk is awesome. I don't think it got enough attention from gamers, but the loyal fan base keep the game going. I like Starhawk, but Warhawk was better IMO... once you got past the depth of controls from ground soldier to vehicles to warhawks, the game is really fun and well balanced for the most part. I really wish Starhawk had been more like Warhawk. Either way, kudos... good choice.

BitbyDeath4157d ago (Edited 4157d ago )

I put hundreds of hours into that game, something i've not done for any other title.

Warhawk is unique in what it offers and i also wish Starhawk was at least half as good as Warhawk but the Build and Battle, stupid knife button and regenerative health killed it for me.

All i can hope for now is that someone gives us a HD version of it nextgen and breathes life back into the series.

VicodinViking4157d ago

GTA: San Andreas
Mario 3
Starcraft
Diablo 2

Heisenburger4157d ago

It used to be Ocarina of Time. But, if I had some sort of official counter, I'm sure that I've played Snake Eater more.

There hasn't been a single game this generation, save MGS4, that has come even close.

Though the only game in my history in which a single playthrough went into triple digits is Just Cause 2. One hundred and one hours.

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100°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast59m ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood21m ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro2d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot2d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya1d 12h ago (Edited 1d 12h ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits2d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC1d 23h ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA1d 23h ago (Edited 1d 23h ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin1d 18h ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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150°

Fallout Anthology Edition Looks Pretty S.P.E.C.I.A.L.

The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.

-Foxtrot11d ago

It’s an awful downgrade to the last one they did

They included physical disc back then

ocelot079d ago

Forgot I ordered this until I got the dispatch email.

FPS_D3TH9d ago

I want the first two games to come to iPhone/android

Friendlygamer9d ago (Edited 9d ago )

I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot

saint_seya9d ago

I though it was a new Killzone when i saw the image, looks like a hellghast..