Kotaku: This weekend there was a big hoopla over BioShock Infinite's newly revealed box art. Fans complained that it was too standard and boring, and didn't even feature Elizabeth, the focal point of the game. Where's the beautiful sky city? Previous BioShock titles always had the iconic Big Daddy on the covers, what about Songbird? What on this box art even indicates just how unique a game we're bound to see next year?
But I spotted an entirely different problem on this particular box art. A recurring problem, it seems, when I dug a little deeper and compared BioShock Infinite's art with some other recent shooter box art.
It's all about that trigger finger.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Seriously, even this is low for Kotaku...
C'mon please he might of fired the weapon hence the flag is on fire but its box art it doesn't need to be perfect
A retro poster look would be a thousand times better.
one of the most Beautiful box art ivd eva seen
Are they really this desperate?