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Why Nintendo Wii U's Slower Processor Doesn't Matter

GR - "Nintendo Wii U's comparatively slower processor doesn't matter as much as you've been lead to think."

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gameranx.com
Dark_Overlord4157d ago (Edited 4157d ago )

"The developers of Metro: Last Light also shared their disappointment with the console's processing power. One of the game's lead developers, Oles Shishkovstov, was quoted as saying that Metro: Last Light's CPU-intensiveness made the Wii U an unsuitable platform for the game."

If a game isn't being made for the platform because the CPU can't handle it, then IMO it does matter

Although the original quote was

"We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though."

Neonridr4157d ago ShowReplies(8)
jmc88884157d ago

The trend for CPU's being important in gaming has decreased for decades. 3D video cards changed the game, and they keep onboarding more and more of the load.

If people remember Metro 2033 doesn't even run good on an overclocked i7 and a GTX 670, when the DX11 options are enabled. What that means is a PC that can run Battlefield 3 at ultra settings @ 60 FPS, gets more like 25-35 on Metro 2033 and that's when nothing major is happening.

So the guy that designed THAT engine, not only made something that high end PC's can barely keep up with, but also is against the grain of where things are headed (aka bad design decision).

CryEngine 3, Frostbite 2 ARE next generation engines, and they currently can run on the 360/PS3 as games have already come out utilizing them.

The Wii U can definitely run it. But you also have to remember that Metro: Last light only has 80 people making the game, which is far less than AAA devs with hundreds. They don't have the financial backing, especially with THQ not only a mid-major, but a bankrupted mid-major.

So you have an ill-designed engine, made for future PC's (far more advanced than the PS4/720), with a company that doesn't have the manpower or resources to tread new ground in an additional way...in a company that's going bankrupt very soon.

People are using THAT as reason why the Wii U can't run next-gen games?

Especially since even in that quote you get

"we thought we could probably do it"
"it's something we might return to"

$$$$$$ and manpower were the deciding factors, not the Wii U's prowess.

It's designed for an ultra elite future PC, so yes, they would have to make sacrifices for it that would be to it's detriment....same as if there was a PS4 or 720, because guess what, those things won't have a GTX 670 in it, and if they DID, they still wouldn't run the DX11 effects that well with it and would detrimentally have to notch it down one or two notches.

So read between the lines, even a game that is the least suited to be on a Wii U in terms of design and scope, was thought that "we could probably do it".

...and why are people drawing other conclusions?

cleft54157d ago

So good to read some intelligent comments from a person that actually knows what is going on. Of course, by pointing out the truth people will just say you are making excuses for Nintendo.

2pacalypsenow4157d ago (Edited 4157d ago )

Metro 2033 was horribly optimized reminds me of quake 4 I cant run it with 16x msaa and stay above 30 fps with a GTX 670 OC , And cpu do matter because Cpu's let the GPU work if the cpu cant calculate all that GPU info quick enough it slows down the GPU

aGameDeveloper4157d ago

Unless the Power PC processor has several threads per core, versus the two for the ones in the PS3 and the 360, the clock difference and the fact that it is the same basic architecture means the CPU is almost certainly inferior to current gen consoles.

Sure, some tasks can be pushed off to the CPU, but branchy game logic is not a good choice for that, and it would actually run slower - not to mention the fact that it is harder. This is really not all that different than the "code for the SPUs" argument for PS3.

When Sony & Microsoft come out with their next consoles, the difference in overall performance (both CPU & GPU) is going to mean that developers will have to design a different product for Nintendo (designed to its strengths, of course - so not necessarily "worse" in all regards).

That or they dumb the entire game down to run on the lowest common denominator capabilities among the three platforms.

Or they decide to ignore one or more of the platforms.

Voxelman4157d ago

It's funny how one effect gave 4A a bad rap in terms of optimisation. As long as you don't turn on the crazy DoF effect they had performance isn't that bad considering the image quality. I'm not really sure why they added that DoF implementation, I guess it was so that people that are playing the game in 5-10 years time could have something to play with lol.

The 4A engine actually scales very well on the lower settings. They just pushed the effects quality on max to a real high extream with lots of full resolution effects being spamed at once along with the lighting and motion blur etc wich really pushed systems. It's much like Crysis 1 where it was designed to push future systems with it's highest settings rather being built around current hardware.

Ether way Metro Last Light is said to be much better optimised for current hardware this time round.

DeadlyFire4157d ago

Key thing here is console optimization. As Frostbite 2 and Cryengine 3 were both built with Cross platform optimization into the game engines. I still say Cryengine 3 is still 95% CE 2.0 just with console optimization added into the mix. This engine from 4A doesn't have that or at least it didn't when it came out with PC/X360 game Metro 2033. Now Last Light is on PS3. Thanks to them expanding due to success. I can see WiiU being included in their future. Likely 4A might need a new publisher though.

4A lacks the money to port to the WiiU really. They spread from PC, X360 to PC, X360, PS3. I suspect if they spread anymore its due to publisher giving them more resources, but I doubt Last Light will hit WiiU as THQ is struggling as it is to hold itself up.

FanboyPunisher4157d ago

cpu speeds still matter; even today.
Getting a 6 core amd at 3.3 ghz vs a intel 3 core i5 at 3.3 guess which wins? Intel gives ALOT of 'free' fps because its physically made to process data better then the AMD design.

CPU's matter ALOT and anyone who says differently is talking out their asshole.

A good cpu lets your hardware breath, a bad cpu restricts its breathing room thus lower fps on a lesser AMD processor for example.

ProjectVulcan4156d ago (Edited 4156d ago )

Fairly obvious CPU performance still matters. You can manage with less performance to a certain extent, if that extent is to match the current games consoles PS3/360.

However reduced CPU performance means Wii U will never significantly exceed what PS3/360 can do and have been doing for all this generation now.

Its GPU is obviously nothing to really get excited about either. Harping on as if it'll save the day by taking a bunch of CPU specific tasks on when it is blatantly slower than a low end desktop GPU like a 6670. People pinning their hopes on the GPU must realise that particular chip isn't anything special!

The fact is CELL in PS3 just about makes up for RSX being slower than Xenos in 360 if you really stretch it but PS3 generally doesn't outperform 360 much. The same will be said of Wii U, processors reversed.

Is the emphasis on CPU peformance in modern games somewhat reduced from what it was 7 or 8 years ago? Yes.

Does that mean that you can get away with having a particularly slow CPU if you really want to push the enveope with visuals and AI etc?

No.

CPU performance still continues to matter and neither Wii U's CPU or GPU are anything that will blow you away.

Long story short, Wii U's CPU is good enough for Wii U, but not good enough for really state of the art 2012 games NOR ones that we can expect in the future on newer hardware. Get over it and stop arguing already.

+ Show (4) more repliesLast reply 4156d ago
SilentNegotiator4157d ago (Edited 4157d ago )

Another article from an armchair expert.

Meanwhile, top developers like DICE and 4A would rather develop for even the complex Ps3 architecture than the Wii U's supposedly "confusing next-gen" magical GPGPU, and cite the Wii U's weak specs.

kupomogli4157d ago

DICE prefers developing for the PS3 over the 360. They're strong supporters of the PS3 hardware.

But yeah. They came out and said the Wii U was weak and won't last long.

showtimefolks4157d ago

Ok so let's do it again like every day

Some developers wiiu is weak, fanboys no its no it's next gen
Than fanboys wiiu is weak and Nintendo fangirls no it's next gen believe us

The reason I said fangirls because Nintendo consoles are for families,kids etc,

Ok now that I have that out of my system

Wiiu just came out it took ps3 and xbox360 good 2 years before we started to see full potential so let's wait and see. Wiiu is a little bit more power than ps3 and xbox360 because it came 6-7 years after those systems. It shuld have been a lot more powerful than current systems but gamepad is quite expensive to make so Nintendo wasn't about to sell their system for $500.

Xbox720 pre what ever it's called and ps4 will be true next gen. 3rd party support for wiiu will just be like wii because most 3rd party publishers see psn and xblive a more core market and both those systems have a proven track record with core fans.

Call me a ms and Sony fanboy but end of the day wiiu should have had much better specs, and you know that and so do I

I am excited any wiiu and will buy it when Zelda comes out but my main gaming systems will be next Xbox and ps4.

Since NES Nintendo has not have great 3rd party support and NES was a long long time ago

FACTUAL evidence4157d ago

Ps3 launched in US Nov. 17th 2006. I believe heavenly sword came out in Sept 2007...that's less than a year the ps3 started showing major potential. Not only that, but the first uncharted came out 2 months later after heavenly sword. power was being pumped early...I hope WiiU can do the same soon.

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jerethdagryphon4157d ago

seriously, effecincy only matters in terms of how it handles things aside from general numbers

The hertz is equivalent to cycles per second.[2] In defining the second, the CIPM declared that "the standard to be employed is the transition between the hyperfine levels F = 4, M = 0 and F = 3, M = 0 of the ground state 2S1/2 of the cesium 133 atom, unperturbed by external fields, and that the frequency of this transition is assigned the value 9 192 631 770 hertz"[3] thereby effectively defining the hertz and the second simultaneously.

these cores can handle only 1.6 billion operations per second
that is fact etched in stone, that is the speed.

effeciency is in optimizing the pipeline so that priority operations get done first,
you cant make more space in a cycle this isnt ram its not ddrcpu. the chip is slower

yes modern cpus are more effecient then olderones but there also on the same speed,

theres no magic to do to find more power here its like saying the atom processor single core is better then a athlon duel core, in benchmarking tests yes things that require cetain patterns maybe but not in speed and not by how it functions.

x360 3 cores at 3.2 ghz
ps3 1ppc 7spe @ 3.2ghz
wiiu 3 ppc at 1.26ghz

all are duel issue processors meaning it can write one instruction while reading the next.

its cpu brings down the whole system remember trying to use high end gpu back in the agp age sticking a voodoo 5 or gf3 in along side your 512 ram and duron 600 cpu..

same thing slow cpu brings everything down.

Dark_Overlord4157d ago

If you're going to do a copy paste, at least remove the ref numbers :)

But yes I do agree, a slow/poorly optimized CPU can cripple a computer.

We'll have to see in future whether devs will take the time and effort to properly optimize for the WiiU

lilbroRx4157d ago (Edited 4157d ago )

The xbox CPU runs at 1.6 Ghz and is rated at 3.2 GHz only when multi-threading

The need for CPU's in gaming have been reduced a tremendously since the age of voodo gfx.

Most of the work in modern games is done on the GPU. CPU is only used for rudamentary things, A.I. and physics given that its over 6 times stronger.

Elebits on the Wii had superb physics running on the Wii's CPU so I don't see how the Wii U's cpu will run into problems. People are taking things out of context and making a mountain out of a molehill with the clock speeds.

If you have any questions of what the Wii U can do. Look at ZombiU, Trine 2: Director's Cut and Wonderful 101.

jmc88884157d ago

The physics on the Wii U should be done with the GPGPU. So you take that strain off the CPU, freeing that up to tackle other issues.

OpenGL4157d ago

All 3 of the Xbox 360's CPU cores run at 3.2GHz, no one adds up core or hardware threads to determine clock speed because that wouldn't make any sense.

Christopher4157d ago (Edited 4157d ago )

***Most of the work in modern games is done on the GPU. CPU is only used for rudamentary things, A.I. and physics given that its over 6 times stronger. ***

Just FYI, AI and physics are far from rudimentary. I know they aren't equal to the graphic elements being processed, but they are gaining in complexity and form as it stays in equal footing with GPU capabilities.

kupomogli4157d ago (Edited 4157d ago )

Trine 2, crappy game btw, might have beautiful graphics, but beautiful as in aesthetic, not as in anything that pushes the hardware.

I really hate it when fanboys have no idea what they're talking about and throw names of games out there. It's not just Nintendo fanboys. Sony and Microsoft fanboys as well. But you only further prove my point when naming Wonderful 101. Have you actually seen the graphics or throwing the games name out there because it's an exclusive by Platinum Games?

Platinum could possibly release Wonderful 101 on the Wii and pull off the same graphics(the framerate would more than likely suffer, but graphically it'd be the same.) It's definitely not graphically demanding in the least. It's like Mirror's Edge or Playstation Home. Games that use simple textures for clarity.

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jerethdagryphon4157d ago

yea sorry bout that was in a hurry,
optimize means combineing functions to minimize operations still held back by the low speed

lilbroRx4157d ago

Optimize means a lot more than that.

jerethdagryphon4157d ago

optimize definition of.
1. (tr) to take the full advantage of
2. (Business / Commerce) (tr) to plan or carry out (an economic activity) with maximum efficiency
3. (intr) to be optimistic
4. (Electronics & Computer Science / Computer Science) (tr) to write or modify (a computer program) to achieve maximum efficiency in storage capacity, time, cost, etc.
5. (tr) to find the best compromise among several often conflicting requirements, as in engineering design.

in other words what i said more or less.
if i need to go to the bank on one side of town the grocery on the other and sce school nearer to the bank the optimum route is bank school grocer.

i know people hold on to great hope about wii u and its power. and yes gpus are taking over a lot of cpu tasks however cpu is still needed and is still a key part. gpu can run a lot of physics and graphics but falls down in other parts its a bottleneck still but im done here.

4157d ago Replies(1)
Pillsbury14157d ago

It doesn't matter, they do there own thing. People compare and degrade the wii u but they don't have to be in an arms race with the others.

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GoodGuy092d ago

Odd this and the xillia games still haven't gotten remasters yet.