GR - "Nintendo Wii U's comparatively slower processor doesn't matter as much as you've been lead to think."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
"The developers of Metro: Last Light also shared their disappointment with the console's processing power. One of the game's lead developers, Oles Shishkovstov, was quoted as saying that Metro: Last Light's CPU-intensiveness made the Wii U an unsuitable platform for the game."
If a game isn't being made for the platform because the CPU can't handle it, then IMO it does matter
Although the original quote was
"We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though."
seriously, effecincy only matters in terms of how it handles things aside from general numbers
The hertz is equivalent to cycles per second.[2] In defining the second, the CIPM declared that "the standard to be employed is the transition between the hyperfine levels F = 4, M = 0 and F = 3, M = 0 of the ground state 2S1/2 of the cesium 133 atom, unperturbed by external fields, and that the frequency of this transition is assigned the value 9 192 631 770 hertz"[3] thereby effectively defining the hertz and the second simultaneously.
these cores can handle only 1.6 billion operations per second
that is fact etched in stone, that is the speed.
effeciency is in optimizing the pipeline so that priority operations get done first,
you cant make more space in a cycle this isnt ram its not ddrcpu. the chip is slower
yes modern cpus are more effecient then olderones but there also on the same speed,
theres no magic to do to find more power here its like saying the atom processor single core is better then a athlon duel core, in benchmarking tests yes things that require cetain patterns maybe but not in speed and not by how it functions.
x360 3 cores at 3.2 ghz
ps3 1ppc 7spe @ 3.2ghz
wiiu 3 ppc at 1.26ghz
all are duel issue processors meaning it can write one instruction while reading the next.
its cpu brings down the whole system remember trying to use high end gpu back in the agp age sticking a voodoo 5 or gf3 in along side your 512 ram and duron 600 cpu..
same thing slow cpu brings everything down.
yea sorry bout that was in a hurry,
optimize means combineing functions to minimize operations still held back by the low speed
It doesn't matter, they do there own thing. People compare and degrade the wii u but they don't have to be in an arms race with the others.