So why do so many PC gamers brag about their DX11 beast machines? It’s because of technology like Tessellation and TXAA. TXAA gets rid of the shimmering effect on aliased objects. Tessellation smooths out polygons by breaking them up into smaller polygons. An example of this with pen and paper would be to try and draw a circle using 8 straight lines and then redraw it again with 64 straight lines. The circle with 64 straight lines looks smoother and more like a circle and less like an octagon. This same principle works with Tessellation except with computer generated polygons.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Will tessellation work on the PS4 or is it for 720 only ? Can't OpenGL make up for it?
why didnt the wii u version do this?
the wii u, ps3 and 360 all combined could not run ac3 the way a modern pc can
2650x1600 at 60 frames with dx11, txaa, 8x msaa, ssao, real time hdr, soft shadowing
literally, the combined "power" of ps3/360 and wii u would not even run that at 10 frames per second
wii u, ps3, 360....all last gen
http://images.eurogamer.net...
lol....jaggieville